エドモンド本田/立ち弱P Interrupts ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Interrupt Guide on block. ]
Result
| Char | Back Dash Frames | Back Jump Frames | Fastest Normal Frame | 
|---|---|---|---|
|  リュウ | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  春麗 | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  ナッシュ | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  ベガ | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  キャミィ | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  バーディー | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  ケン | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  ネカリ | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  バルログ | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  レインボー・ミカ | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  ラシード | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  かりん | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  ザンギエフ | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  ララ | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  ダルシム | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  ファン | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  アレックス | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  ガイル | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  いぶき | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  バイソン | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  ジュリ | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  豪鬼 | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
|  | Hit on Ground | Hit on Ground | (Counter-Hit) View | 
あいうち時の優先:通常技弱<通常技中<通常技強=必殺技<クリティカルアーツ<投げ(例外:通常技=必殺技)。Back Dash Frames:~2Fまで地上やられ、3F~空中やられ+被カウンター判定。
SFV Note. By Joro.