リュウ/波掌撃 Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
リュウ / 波掌撃
Version
V-TriggerII   (Change Trigger)
Wake-up Recovery Type

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +73 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 32F Early [+27]      
~41 Forward Jump Frames 33F Early [+28]      
1 [VS2]入り身(当て身成立時) (4(※2))   72F Early [+30]
3 立ち弱P (2)   72F Early [+62]
4 しゃがみ弱K (2)   71F Early [+61]
4 しゃがみ弱P (3)   70F Early [+62]
4 立ち弱K (3)   70F Early [+56]
5 背負い投げ (3)   69F Early [+49]
5 巴投げ (3)   69F Early [+49]
5 立ち中P (3)   69F Early [+56]
6 しゃがみ中K (3)   68F Early [+52]
6 しゃがみ中P (3)   68F Early [+53]
6 しゃがみ強P (4)   67F Early [+40]
7 しゃがみ強K (2)   68F Early [+43]
8 立ち中K (3)   66F Early [+47]
8 立ち強P (3)   66F Early [+43]
9 踵落とし (7)   61F Early [+42]
10 立ち強K (2)   65F Early [+42]
11 EX 波動拳 ( ?)   66F Early [+31]
17 鳩尾砕き (4)   56F Early [+35]
22 鎖骨割り (4)   51F Early [+31]
25 [VS2]入り身 (2)   50F Early [+21]
StartupName (Active) +31 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 7F Late Normals~11F Invincible~13F      
~41 Forward Jump Frames 6F Late Normals~10F Invincible~12F      
1 [VS2]入り身(当て身成立時) (4(※2))   30F Early Recovery[-12]
3 立ち弱P (2)   30F Early [+20]
4 しゃがみ弱K (2)   29F Early [+19]
4 しゃがみ弱P (3)   28F Early [+20]
4 立ち弱K (3)   28F Early [+14]
5 背負い投げ (3)   27F Early [+7]
5 巴投げ (3)   27F Early [+7]
5 立ち中P (3)   27F Early [+14]
6 しゃがみ中K (3)   26F Early [+10]
6 しゃがみ中P (3)   26F Early [+11]
6 しゃがみ強P (4)   25F Early Recovery[-2]
7 しゃがみ強K (2)   26F Early [+1]
8 立ち中K (3)   24F Early [+5]
8 立ち強P (3)   24F Early [+1]
9 踵落とし (7)   19F Early No advantage [0]
10 立ち強K (2)   23F Early No advantage [0]
11 EX 波動拳 ( ?)   24F Early Recovery[-11]
17 鳩尾砕き (4)   14F Early Recovery[-7]
22 鎖骨割り (4)   9F Early Recovery[-11]
25 [VS2]入り身 (2)   8F Early Recovery[-21]
StartupName (Active) -22 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 60F Late Normals~64F Invincible~66F      
~41 Forward Jump Frames 59F Late Normals~63F Invincible~65F      
1 [VS2]入り身(当て身成立時) (4(※2))   20F Late ~23F +4 D D
3 立ち弱P (2)   22F Late ~25F +2 +4 +6
4 しゃがみ弱K (2)   23F Late ~26F +1 +2 +4
4 しゃがみ弱P (3)   23F Late ~26F +2 +3 +5
4 立ち弱K (3)   23F Late ~26F -2 -1 +1
5 背負い投げ (3)   24F Late ~27F
5 巴投げ (3)   24F Late ~27F
5 立ち中P (3)   24F Late ~27F +2 +6 +8
6 しゃがみ中K (3)   25F Late ~28F -1 +2 +4
6 しゃがみ中P (3)   25F Late ~28F +2 +4 +6
6 しゃがみ強P (4)   25F Late ~28F -10 -7 -5
7 しゃがみ強K (2)   26F Late ~29F -11 D D
8 立ち中K (3)   27F Late ~30F -2 +2 +4
8 立ち強P (3)   27F Late ~30F -1 +3 D
9 踵落とし (7)   28F Late ~31F -2 +4 +6
10 立ち強K (2)   29F Late ~32F -1 +4 +16
11 EX 波動拳 ( ?)   30F Late ~33F +2 D D
17 鳩尾砕き (4)   36F Late ~39F -2 +8 +10
22 鎖骨割り (4)   41F Late ~44F -7 +1 +3
25 [VS2]入り身 (2)   44F Late ~47F -4 D D
StartupName (Active) -75 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 113F Late Normals~117F Invincible~119F      
~41 Forward Jump Frames 112F Late Normals~116F Invincible~118F      
1 [VS2]入り身(当て身成立時) (4(※2))   73F Late ~76F +4 D D
3 立ち弱P (2)   75F Late ~78F +2 +4 +6
4 しゃがみ弱K (2)   76F Late ~79F +1 +2 +4
4 しゃがみ弱P (3)   76F Late ~79F +2 +3 +5
4 立ち弱K (3)   76F Late ~79F -2 -1 +1
5 背負い投げ (3)   77F Late ~80F
5 巴投げ (3)   77F Late ~80F
5 立ち中P (3)   77F Late ~80F +2 +6 +8
6 しゃがみ中K (3)   78F Late ~81F -1 +2 +4
6 しゃがみ中P (3)   78F Late ~81F +2 +4 +6
6 しゃがみ強P (4)   78F Late ~81F -10 -7 -5
7 しゃがみ強K (2)   79F Late ~82F -11 D D
8 立ち中K (3)   80F Late ~83F -2 +2 +4
8 立ち強P (3)   80F Late ~83F -1 +3 D
9 踵落とし (7)   81F Late ~84F -2 +4 +6
10 立ち強K (2)   82F Late ~85F -1 +4 +16
11 EX 波動拳 ( ?)   83F Late ~86F +2 D D
17 鳩尾砕き (4)   89F Late ~92F -2 +8 +10
22 鎖骨割り (4)   94F Late ~97F -7 +1 +3
25 [VS2]入り身 (2)   97F Late ~100F -4 D D
StartupName (Active) -108 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 146F Late Normals~150F Invincible~152F      
~41 Forward Jump Frames 145F Late Normals~149F Invincible~151F      
1 [VS2]入り身(当て身成立時) (4(※2))   106F Late ~109F +4 D D
3 立ち弱P (2)   108F Late ~111F +2 +4 +6
4 しゃがみ弱K (2)   109F Late ~112F +1 +2 +4
4 しゃがみ弱P (3)   109F Late ~112F +2 +3 +5
4 立ち弱K (3)   109F Late ~112F -2 -1 +1
5 背負い投げ (3)   110F Late ~113F
5 巴投げ (3)   110F Late ~113F
5 立ち中P (3)   110F Late ~113F +2 +6 +8
6 しゃがみ中K (3)   111F Late ~114F -1 +2 +4
6 しゃがみ中P (3)   111F Late ~114F +2 +4 +6
6 しゃがみ強P (4)   111F Late ~114F -10 -7 -5
7 しゃがみ強K (2)   112F Late ~115F -11 D D
8 立ち中K (3)   113F Late ~116F -2 +2 +4
8 立ち強P (3)   113F Late ~116F -1 +3 D
9 踵落とし (7)   114F Late ~117F -2 +4 +6
10 立ち強K (2)   115F Late ~118F -1 +4 +16
11 EX 波動拳 ( ?)   116F Late ~119F +2 D D
17 鳩尾砕き (4)   122F Late ~125F -2 +8 +10
22 鎖骨割り (4)   127F Late ~130F -7 +1 +3
25 [VS2]入り身 (2)   130F Late ~133F -4 D D

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.