かりん/荒熊いなし Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
かりん / 荒熊いなし
Version
V-TriggerII   (Change Trigger)
Wake-up Recovery Type

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +59 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 18F Early [+13]      
~41 Forward Jump Frames 19F Early [+14]      
3 しゃがみ弱P (2)   58F Early [+47]
4 しゃがみ弱K (2)   57F Early [+46]
4 立ち弱K (3)   56F Early [+45]
4 立ち弱P (2)   57F Early [+47]
5 荒熊いなし (3)   55F Early [+35]
5 破城槌 (3)   55F Early [+35]
5 しゃがみ中P (4)   54F Early [+41]
5 立ち中P (3)   55F Early [+40]
6 EX 天孤 (4)   53F Early [+32]
6 しゃがみ中K (2)   55F Early [+38]
7 しゃがみ強P (4)   52F Early [+27]
7 立ち強P (4)   52F Early [+27]
8 EX 無尽脚 (12)   43F Early [+23]
8 立ち中K (3)   52F Early [+33]
9 しゃがみ強K (3)   51F Early [+25]
11 弱 無尽脚 (6)   46F Early [+24]
11 中 無尽脚 (8)   44F Early [+18]
11 大蛇 (4)   48F Early [+25]
11 [VS2]不動双掌 (5)   47F Early [+23]
12 EX 大蛇 (4)   47F Early [+17]
12 立ち強K (2)   49F Early [+23]
13 強 無尽脚 (12)   38F Early [+4]
14 [VS1]明王拳 (5)   44F Early [+24]
15 殲破楔 (8)   40F Early [+17]
16 弱 烈殲破 (5)   42F Early [+20]
21 中 烈殲破 (6)   36F Early [+15]
21 [VS1]明王拳(ボタンホールド) (5)   37F Early [+16]
22 旋風刈り (2)   39F Early [+15]
23 殲破烈蹴 (2)   38F Early [+13]
26 強 烈殲破 (5)   32F Early [+12]
30 [VS2]不動双掌(ボタンホールド) (5)   28F Early [+8]
StartupName (Active) +45 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 4F Early Recovery[-1]      
~41 Forward Jump Frames 5F Early No advantage [0]      
3 しゃがみ弱P (2)   44F Early [+33]
4 しゃがみ弱K (2)   43F Early [+32]
4 立ち弱K (3)   42F Early [+31]
4 立ち弱P (2)   43F Early [+33]
5 荒熊いなし (3)   41F Early [+21]
5 破城槌 (3)   41F Early [+21]
5 しゃがみ中P (4)   40F Early [+27]
5 立ち中P (3)   41F Early [+26]
6 EX 天孤 (4)   39F Early [+18]
6 しゃがみ中K (2)   41F Early [+24]
7 しゃがみ強P (4)   38F Early [+13]
7 立ち強P (4)   38F Early [+13]
8 EX 無尽脚 (12)   29F Early [+9]
8 立ち中K (3)   38F Early [+19]
9 しゃがみ強K (3)   37F Early [+11]
11 弱 無尽脚 (6)   32F Early [+10]
11 中 無尽脚 (8)   30F Early [+4]
11 大蛇 (4)   34F Early [+11]
11 [VS2]不動双掌 (5)   33F Early [+9]
12 EX 大蛇 (4)   33F Early [+3]
12 立ち強K (2)   35F Early [+9]
13 強 無尽脚 (12)   24F Early Recovery[-10]
14 [VS1]明王拳 (5)   30F Early [+10]
15 殲破楔 (8)   26F Early [+3]
16 弱 烈殲破 (5)   28F Early [+6]
21 中 烈殲破 (6)   22F Early [+1]
21 [VS1]明王拳(ボタンホールド) (5)   23F Early [+2]
22 旋風刈り (2)   25F Early [+1]
23 殲破烈蹴 (2)   24F Early Recovery[-1]
26 強 烈殲破 (5)   18F Early Recovery[-2]
30 [VS2]不動双掌(ボタンホールド) (5)   14F Early Recovery[-6]
StartupName (Active) +16 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 22F Late Normals~26F Invincible~28F      
~41 Forward Jump Frames 21F Late Normals~25F Invincible~27F      
3 しゃがみ弱P (2)   15F Early [+4]
4 しゃがみ弱K (2)   14F Early [+3]
4 立ち弱K (3)   13F Early [+2]
4 立ち弱P (2)   14F Early [+4]
5 荒熊いなし (3)   12F Early Recovery[-8]
5 破城槌 (3)   12F Early Recovery[-8]
5 しゃがみ中P (4)   11F Early Recovery[-2]
5 立ち中P (3)   12F Early Recovery[-3]
6 EX 天孤 (4)   10F Early Recovery[-11]
6 しゃがみ中K (2)   12F Early Recovery[-5]
7 しゃがみ強P (4)   9F Early Recovery[-16]
7 立ち強P (4)   9F Early Recovery[-16]
8 EX 無尽脚 (12)   Overlap ~1F -2 D D
8 立ち中K (3)   9F Early Recovery[-10]
9 しゃがみ強K (3)   8F Early Recovery[-18]
11 弱 無尽脚 (6)   3F Early Recovery[-19]
11 中 無尽脚 (8)   Overlap ~1F -6 +2 +4
11 大蛇 (4)   5F Early Recovery[-18]
11 [VS2]不動双掌 (5)   4F Early Recovery[-20]
12 EX 大蛇 (4)   4F Early Recovery[-26]
12 立ち強K (2)   6F Early Recovery[-20]
13 強 無尽脚 (12)   Overlap ~1F -15 D D
14 [VS1]明王拳 (5)   Overlap +3 ~1F -5 +3 D D
15 殲破楔 (8)   Overlap +2 ~1F -9 +2 D D
16 弱 烈殲破 (5)   Overlap ~1F -6 +2 +4
21 中 烈殲破 (6)   2F Late ~5F -5 +2 +4
21 [VS1]明王拳(ボタンホールド) (5)   2F Late ~5F -2 D D
22 旋風刈り (2)   3F Late ~6F -7 0 +2
23 殲破烈蹴 (2)   4F Late ~7F D D
26 強 烈殲破 (5)   7F Late ~10F -4 +1 +3
30 [VS2]不動双掌(ボタンホールド) (5)   11F Late ~14F +3 +6

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.