ファン/EX 両鞭打 Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
ファン / EX 両鞭打
Version
V-TriggerII   (Change Trigger)
Wake-up Recovery Type

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +24 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~47 Neutral Jump Frames 19F Late Normals~23F Invincible~26F      
~47 Forward Jump Frames 19F Late Normals~23F Invincible~25F      
3 [VS2]双毒舞(当て身成立時) (8)   17F Early Recovery[-48]
4 しゃがみ弱P (3)   21F Early [+10]
4 立ち弱P (3)   21F Early [+12]
5 死悶蹴 (3)   20F Early No advantage [0]
5 驚膝撃 (3)   20F Early No advantage [0]
5 しゃがみ弱K (3)   20F Early [+10]
5 立ち中K (4)   19F Early [+2]
6 しゃがみ中P (2)   20F Early [+1]
6 立ち弱K (3)   19F Early [+9]
7 立ち中P (4)   17F Early Recovery[-1]
7 立ち強P (3)   18F Early Recovery[-4]
8 しゃがみ中K (5)   15F Early Recovery[-2]
9 しゃがみ強K (4)   15F Early Recovery[-12]
9 しゃがみ強P (5)   14F Early Recovery[-8]
12 二連咬 (4)   12F Early Recovery[-12]
12 立ち強K (4)   12F Early Recovery[-7]
13 弱 双頭蛇 (8)   7F Early Recovery[-19]
13 (V) EX 二死球 ( ?)   15F Early Recovery[-25]
13 EX 二死球 ( ?)   15F Early Recovery[-25]
13 (V) 二死球 ( ?)   15F Early Recovery[-36]
14 EX 双頭蛇 (8)   6F Early Recovery[-15]
14 (V) 弱 両鞭打 (23)   Overlap ~1F -9 D D
15 (V) EX 両鞭打 (2)   11F Early Recovery[-25]
15 EX 両鞭打 (2)   11F Early Recovery[-24]
16 中 双頭蛇 (8)   4F Early Recovery[-22]
19 (V) 中 両鞭打 (100)   Overlap ~1F 0 D D
19 中 両鞭打 (80)   Overlap ~1F -8 +1 +3
21 強 双頭蛇 (8)   Overlap ~1F -10 D/-2 D/-2
23 (V) 強 両鞭打 (140)   Overlap ~1F 0 D D
23 強 両鞭打 (120)   Overlap ~1F -10 -1 +1
StartupName (Active) +4 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~47 Neutral Jump Frames 39F Late Normals~43F Invincible~46F      
~47 Forward Jump Frames 39F Late Normals~43F Invincible~45F      
3 [VS2]双毒舞(当て身成立時) (8)   Overlap ~1F -42 D D
4 しゃがみ弱P (3)   Overlap +1 ~1F +1 +1 +4 +1 +6 +1
4 立ち弱P (3)   Overlap +1 ~1F +2 +1 +5 +1 +7 +1
5 死悶蹴 (3)   Overlap ~1F
5 驚膝撃 (3)   Overlap ~1F
5 しゃがみ弱K (3)   Overlap ~1F +1 +4 +6
5 立ち中K (4)   Overlap ~1F +1 +3 +5
6 しゃがみ中P (2)   Overlap ~2F -2 +1 +3
6 立ち弱K (3)   Overlap ~2F +3 +5 +7
7 立ち中P (4)   Overlap ~3F -3 +2 +4
7 立ち強P (3)   Overlap ~3F -2 +1 +16
8 しゃがみ中K (5)   1F Late ~4F +3 +5 +7
9 しゃがみ強K (4)   2F Late ~5F -12 D D
9 しゃがみ強P (5)   2F Late ~5F -6 D D
12 二連咬 (4)   5F Late ~8F -5 0 +2
12 立ち強K (4)   5F Late ~8F +1 +6 +8
13 弱 双頭蛇 (8)   6F Late ~9F -11 +5 +7
13 (V) EX 二死球 ( ?)   6F Late ~9F +3 D D
13 EX 二死球 ( ?)   6F Late ~9F -1 +3 +5
13 (V) 二死球 ( ?)   6F Late ~9F -2 +1 +3
14 EX 双頭蛇 (8)   7F Late ~10F -2 D D
14 (V) 弱 両鞭打 (23)   7F Late ~10F -9 D D
15 (V) EX 両鞭打 (2)   8F Late ~11F +6 D D
15 EX 両鞭打 (2)   8F Late ~11F +2 D D
16 中 双頭蛇 (8)   9F Late ~12F -9 D/-1 D/-1
19 (V) 中 両鞭打 (100)   12F Late ~15F 0 D D
19 中 両鞭打 (80)   12F Late ~15F -8 +1 +3
21 強 双頭蛇 (8)   14F Late ~17F -10 D/-2 D/-2
23 (V) 強 両鞭打 (140)   16F Late ~19F 0 D D
23 強 両鞭打 (120)   16F Late ~19F -10 -1 +1

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.