いぶき/恒河沙(2段目) Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
いぶき / 恒河沙(2段目)
Version
V-TriggerI   (Change Trigger)
Wake-up Recovery Type

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +24 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 14F Late Normals~18F Invincible~20F      
~41 Forward Jump Frames 13F Late Normals~17F Invincible~19F      
3 立ち弱P (2)   23F Early [+12]
4 しゃがみ弱K (2)   22F Early [+11]
4 しゃがみ弱P (3)   21F Early [+11]
4 立ち弱K (3)   21F Early [+9]
5 闇葛 (3)   20F Early No advantage [0]
5 首折り (3)   20F Early No advantage [0]
5 立ち中P (3)   20F Early [+7]
6 しゃがみ中K (3)   19F Early No advantage [0]
6 しゃがみ中P (3)   19F Early No advantage [0]
6 立ち中K (2)   20F Early [+3]
7 砂斬 (11)   10F Early Recovery[-7]
7 揚面 (3)   18F Early [+4]
7 しゃがみ強P (4)   17F Early Recovery[-4]
8 しゃがみ強K (2)   18F Early Recovery[-9]
10 EX 霞駆け (3)   15F Early Recovery[-26]
10 EX 強 苦無 (22)   Overlap ~1F -2 -4 -2
10 EX 中 苦無 (18)   Overlap ~1F -2 -4 -2
10 EX 弱 苦無 (14)   4F Early Recovery[-20]
10 中 苦無 (16)   Overlap +15 ~1F -2 +15 +2 +15 +4 +15
10 強 苦無 (21)   Overlap +15 ~1F -2 +15 +2 +15 +4 +15
10 弱 苦無 (11)   7F Early Recovery[-9]
10 立ち強K (3)   15F Early Recovery[-4]
10 立ち強P (2)   16F Early Recovery[-6]
14 梵鐘蹴り (4)   10F Early Recovery[-12]
15 [VS1]天雷 (5)   8F Early Recovery[-15]
25 [VS1]天雷(ボタンホールド) (7)   Overlap ~1F -2 D D
28 頭砕き (2)   1F Late ~4F -2 +3 +5
78 [VS2]撒菱 (240)   51F Late ~54F -3 +1 +3
StartupName (Active) +8 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 30F Late Normals~34F Invincible~36F      
~41 Forward Jump Frames 29F Late Normals~33F Invincible~35F      
3 立ち弱P (2)   7F Early Recovery[-4]
4 しゃがみ弱K (2)   6F Early Recovery[-5]
4 しゃがみ弱P (3)   5F Early Recovery[-5]
4 立ち弱K (3)   5F Early Recovery[-7]
5 闇葛 (3)   4F Early Recovery[-16]
5 首折り (3)   4F Early Recovery[-16]
5 立ち中P (3)   4F Early Recovery[-9]
6 しゃがみ中K (3)   3F Early Recovery[-16]
6 しゃがみ中P (3)   3F Early Recovery[-16]
6 立ち中K (2)   4F Early Recovery[-13]
7 砂斬 (11)   Overlap +2 ~1F -10 +2 -6 +2 -4 +2
7 揚面 (3)   Overlap ~1F 0 +4 +6
7 しゃがみ強P (4)   Overlap ~1F -5 +2 +4
8 しゃがみ強K (2)   Overlap +1 ~1F -12 +1 D D
10 EX 霞駆け (3)   Overlap ~2F
10 EX 強 苦無 (22)   Overlap ~2F -2 -4 -2
10 EX 中 苦無 (18)   Overlap ~2F -2 -4 -2
10 EX 弱 苦無 (14)   Overlap ~2F +14 D D
10 中 苦無 (16)   Overlap ~2F -2 +2 +4
10 強 苦無 (21)   Overlap ~2F -2 +2 +4
10 弱 苦無 (11)   Overlap ~2F -2 +2 +4
10 立ち強K (3)   Overlap ~2F -2 +4 +22
10 立ち強P (2)   Overlap ~2F -5 0 +2
14 梵鐘蹴り (4)   3F Late ~6F -3 +2 D
15 [VS1]天雷 (5)   4F Late ~7F -7 D D
25 [VS1]天雷(ボタンホールド) (7)   14F Late ~17F -2 D D
28 頭砕き (2)   17F Late ~20F -2 +3 +5
78 [VS2]撒菱 (240)   67F Late ~70F -3 +1 +3

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.