いぶき/EX 雷打 Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
いぶき / EX 雷打
Version
V-TriggerII   (Change Trigger)
Wake-up Recovery Type

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +20 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 18F Late Normals~22F Invincible~24F      
~41 Forward Jump Frames 17F Late Normals~21F Invincible~23F      
3 立ち弱P (2)   19F Early [+8]
4 しゃがみ弱K (2)   18F Early [+7]
4 しゃがみ弱P (3)   17F Early [+7]
4 立ち弱K (3)   17F Early [+5]
5 闇葛 (3)   16F Early Recovery[-4]
5 首折り (3)   16F Early Recovery[-4]
5 立ち中P (3)   16F Early [+3]
6 しゃがみ中K (3)   15F Early Recovery[-4]
6 しゃがみ中P (3)   15F Early Recovery[-4]
6 立ち中K (2)   16F Early Recovery[-1]
7 風魔手裏剣・白雨 ( ?)   17F Early Recovery[-23]
7 風魔手裏剣・黒風 ( ?)   17F Early Recovery[-31]
7 砂斬 (11)   6F Early Recovery[-11]
7 揚面 (3)   14F Early No advantage [0]
7 しゃがみ強P (4)   13F Early Recovery[-8]
8 しゃがみ強K (2)   14F Early Recovery[-13]
10 EX 霞駆け (3)   11F Early Recovery[-30]
10 EX 強 苦無 (22)   Overlap ~1F -2 -4 -2
10 EX 中 苦無 (18)   Overlap ~1F -2 -4 -2
10 強 苦無 (21)   Overlap +11 ~1F -2 +11 +2 +11 +4 +11
10 EX 弱 苦無 (14)   Overlap ~1F +14 D D
10 中 苦無 (16)   Overlap +11 ~1F -2 +11 +2 +11 +4 +11
10 弱 苦無 (11)   3F Early Recovery[-13]
10 立ち強K (3)   11F Early Recovery[-8]
10 立ち強P (2)   12F Early Recovery[-10]
14 梵鐘蹴り (4)   6F Early Recovery[-16]
15 [VS1]天雷 (5)   4F Early Recovery[-19]
25 [VS1]天雷(ボタンホールド) (7)   2F Late ~5F -2 D D
28 頭砕き (2)   5F Late ~8F -2 +3 +5
78 [VS2]撒菱 (240)   55F Late ~58F -3 +1 +3
StartupName (Active) +4 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 34F Late Normals~38F Invincible~40F      
~41 Forward Jump Frames 33F Late Normals~37F Invincible~39F      
3 立ち弱P (2)   3F Early Recovery[-8]
4 しゃがみ弱K (2)   Overlap +1 ~1F +1 +1 +3 +1 +5 +1
4 しゃがみ弱P (3)   Overlap +1 ~1F +2 +1 +4 +1 +6 +1
4 立ち弱K (3)   Overlap +1 ~1F -2 +1 0 +1 +2 +1
5 闇葛 (3)   Overlap ~1F D D
5 首折り (3)   Overlap ~1F D D
5 立ち中P (3)   Overlap ~1F +2 +4 +6
6 しゃがみ中K (3)   Overlap ~2F -2 +3 +5
6 しゃがみ中P (3)   Overlap ~2F -1 +3 +5
6 立ち中K (2)   Overlap ~2F +2 +5 +7
7 風魔手裏剣・白雨 ( ?)   Overlap ※あいうち判定 ~3F +2 +8 +10
7 風魔手裏剣・黒風 ( ?)   Overlap ※あいうち判定 ~3F -6 0 +2
7 砂斬 (11)   Overlap ~3F -10 -6 -4
7 揚面 (3)   Overlap ~3F 0 +4 +6
7 しゃがみ強P (4)   Overlap ~3F -5 +2 +4
8 しゃがみ強K (2)   1F Late ~4F -12 D D
10 EX 霞駆け (3)   3F Late ~6F
10 EX 強 苦無 (22)   3F Late ~6F -2 -4 -2
10 EX 中 苦無 (18)   3F Late ~6F -2 -4 -2
10 強 苦無 (21)   3F Late ~6F -2 +2 +4
10 EX 弱 苦無 (14)   3F Late ~6F +14 D D
10 中 苦無 (16)   3F Late ~6F -2 +2 +4
10 弱 苦無 (11)   3F Late ~6F -2 +2 +4
10 立ち強K (3)   3F Late ~6F -2 +4 +22
10 立ち強P (2)   3F Late ~6F -5 0 +2
14 梵鐘蹴り (4)   7F Late ~10F -3 +2 D
15 [VS1]天雷 (5)   8F Late ~11F -7 D D
25 [VS1]天雷(ボタンホールド) (7)   18F Late ~21F -2 D D
28 頭砕き (2)   21F Late ~24F -2 +3 +5
78 [VS2]撒菱 (240)   71F Late ~74F -3 +1 +3

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.