是空/老 - 武神白蛇掌 Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
是空 / 老 - 武神白蛇掌
Version
V-TriggerI   (Change Trigger)
Wake-up Recovery Type

[Clear]

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +30 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~43 Neutral Jump Frames 9F Late Normals~13F Invincible~15F      
~42 Forward Jump Frames 8F Late Normals~12F Invincible~14F      
3 若 - しゃがみ弱P(韋駄天派生) (2)   29F Early [+16]
3 若 - しゃがみ弱P (2)   29F Early [+18]
4 若 - 立ち弱P(韋駄天派生) (2)   28F Early [+14]
4 若 - 立ち弱K (3)   27F Early [+14]
4 若 - 立ち弱P (2)   28F Early [+16]
4 老 - しゃがみ弱P(韋駄天派生) (2)   28F Early [+16]
4 老 - 立ち弱P(韋駄天派生) (2)   28F Early [+14]
4 老 - しゃがみ弱K (2)   28F Early [+17]
4 老 - しゃがみ弱P (2)   28F Early [+18]
4 老 - 立ち弱P (2)   28F Early [+16]
5 若 - 鉄鼠 (3)   26F Early [+6]
5 若 - 雷獣 (3)   26F Early [+6]
5 若 - しゃがみ弱K(韋駄天派生) (2)   27F Early [+14]
5 若 - 立ち弱K(韋駄天派生) (4)   25F Early [+13]
5 若 - 立ち中P(韋駄天派生) (2)   27F Early [+3]
5 若 - しゃがみ弱K (2)   27F Early [+16]
5 若 - 立ち中P (2)   27F Early [+8]
5 老 - EX 武神天眼 (2)   27F Early [+7]
5 老 - 武神天眼 (2)   27F Early [+7]
5 老 - 釣鐘落とし (3)   26F Early [+6]
5 老 - 神輿 (3)   26F Early [+6]
5 老 - しゃがみ弱K(韋駄天派生) (2)   27F Early [+14]
5 老 - 立ち弱K(韋駄天派生) (4)   25F Early [+13]
5 老 - 立ち弱K (4)   25F Early [+16]
6 若 - しゃがみ中P(韋駄天派生) (3)   25F Early [+3]
6 若 - しゃがみ中P (3)   25F Early [+8]
6 老 - EX 武神麒麟脚 (5)   23F Early [+11]
6 老 - 武神麒麟脚 (5)   23F Early [+5]
6 老 - 立ち中K(韋駄天派生) (2)   26F Early [+5]
6 老 - 立ち中P(韋駄天派生) (2)   26F Early [+4]
6 老 - 立ち中P (2)   26F Early [+9]
7 若 - しゃがみ中K (3)   24F Early [+5]
7 若 - 立ち中K (3)   24F Early [+4]
7 老 - EX 武神倶羅無・蛮 (14)   13F Early Recovery[-38]
7 老 - 弱 武神倶羅無・蛮 (10)   17F Early Recovery[-16]
7 老 - 立ち中K (3)   24F Early [+9]
8 若 - しゃがみ中K(韋駄天派生) (3)   23F Early Recovery[-1]
8 若 - 立ち中K(韋駄天派生) (4)   22F Early Recovery[-4]
8 老 - しゃがみ中K(韋駄天派生) (3)   23F Early Recovery[-2]
8 老 - しゃがみ中P(韋駄天派生) (2)   24F Early No advantage [0]
8 老 - 立ち強P(韋駄天派生) (2)   24F Early Recovery[-13]
8 老 - しゃがみ中K (3)   23F Early [+3]
8 老 - しゃがみ中P (2)   24F Early [+7]
9 老 - EX 武神逆鱗肘 (着地まで ?)   25F Early [+12]
9 老 - 武神逆鱗肘 (着地まで ?)   25F Early [+6]
9 老 - 強 武神倶羅無・蛮 (14)   11F Early Recovery[-29]
9 老 - 中 武神倶羅無・蛮 (13)   12F Early Recovery[-21]
9 老 - しゃがみ強K (2)   23F Early Recovery[-5]
9 老 - 立ち強P (2)   23F Early Recovery[-10]
10 若 - しゃがみ強K(韋駄天派生) (11)   13F Early Recovery[-16]
10 若 - しゃがみ強P(韋駄天派生) (3)   21F Early Recovery[-8]
10 若 - しゃがみ強K (11)   13F Early Recovery[-10]
10 若 - しゃがみ強P (3)   21F Early Recovery[-2]
10 老 - [VS1]梟 (4)   20F Early Recovery[-12]
10 老 - しゃがみ強P(韋駄天派生) (4)   20F Early Recovery[-5]
10 老 - しゃがみ強P (4)   20F Early [+1]
12 若 - 弱 崩山斗 (6)   16F Early [+1]
12 若 - 弱 武神掌 (6)   16F Early Recovery[-7]
12 若 - 立ち強K(韋駄天派生) (4)   18F Early Recovery[-10]
12 若 - 立ち強P(韋駄天派生) (2)   20F Early Recovery[-9]
12 若 - 立ち強P (2)   20F Early Recovery[-3]
12 若 - 立ち強K (4)   18F Early Recovery[-4]
12 老 - しゃがみ強K(韋駄天派生) (2)   20F Early Recovery[-14]
13 老 - 立ち強K(韋駄天派生) (2)   19F Early Recovery[-14]
13 老 - 立ち強K (2)   19F Early Recovery[-8]
14 若 - 武神青龍脚 (5)   15F Early Recovery[-9]
14 若 - [VS1]蜻蛉切り (2)   18F Early Recovery[-16]
14 老 - 武神白蛇掌 (6)   14F Early Recovery[-7]
14 老 - 弱 武神倶羅無・刻(根元) (1)   19F Early Recovery[-15]
15 老 - 弱 武神倶羅無・刻 (8)   11F Early Recovery[-15]
16 若 - EX 崩山斗 (9)   9F Early Recovery[-8]
17 老 - 弱 武神倶羅無・狄 (12)   5F Early Recovery[-21]
17 老 - EX 武神倶羅無・刻(根元) (1)   16F Early Recovery[-27]
18 若 - 中 武神掌 (6)   10F Early Recovery[-9]
18 老 - EX 武神倶羅無・狄(根元) (2)   14F Early Recovery[-24]
18 老 - EX 武神倶羅無・刻 (20)   Overlap ~1F -1 D D
20 老 - EX 武神倶羅無・狄 (18)   Overlap ~1F +5 D D
20 老 - 中 武神倶羅無・刻(根元) (1)   13F Early Recovery[-20]
21 老 - 中 武神倶羅無・刻 (9)   4F Early Recovery[-18]
22 若 - 中 崩山斗 (6)   6F Early Recovery[-10]
22 若 - 首砕き (2)   10F Early Recovery[-15]
22 老 - 脳巓割り (4)   8F Early Recovery[-15]
23 若 - EX 武神掌 (6)   5F Early Recovery[-19]
24 若 - 強 武神掌 (6)   4F Early Recovery[-14]
25 老 - 中 武神倶羅無・狄 (12)   Overlap +6 ~1F -4 +6 D D
25 老 - 強 武神倶羅無・刻(根元) (1)   8F Early Recovery[-25]
26 若 - 強 崩山斗 (5)   3F Early Recovery[-14]
26 老 - 強 武神倶羅無・刻 (10)   Overlap +5 ~1F -5 +5 +2 +5 +4 +5
27 若 - 武神紫電脚 (着地まで ?)   7F Early Recovery[-1]
32 老 - 強 武神倶羅無・狄 (12)   Overlap ~2F -2 D D
54 若 - [VS2]口寄せ 毘居 (21)   21F Late ~24F D D
82 老 - [VS2]口寄せ 蒔威(後方) (着地まで/※5 ?)   49F Late ~52F D D
112 老 - [VS2]口寄せ 蒔威(中央) (着地まで/※5 ?)   79F Late ~82F D D
143 老 - [VS2]口寄せ 蒔威(前方) (着地まで/※5 ?)   110F Late ~113F D D
StartupName (Active) +13 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~43 Neutral Jump Frames 26F Late Normals~30F Invincible~32F      
~42 Forward Jump Frames 25F Late Normals~29F Invincible~31F      
3 若 - しゃがみ弱P(韋駄天派生) (2)   12F Early Recovery[-1]
3 若 - しゃがみ弱P (2)   12F Early [+1]
4 若 - 立ち弱P(韋駄天派生) (2)   11F Early Recovery[-3]
4 若 - 立ち弱K (3)   10F Early Recovery[-3]
4 若 - 立ち弱P (2)   11F Early Recovery[-1]
4 老 - しゃがみ弱P(韋駄天派生) (2)   11F Early Recovery[-1]
4 老 - 立ち弱P(韋駄天派生) (2)   11F Early Recovery[-3]
4 老 - しゃがみ弱K (2)   11F Early No advantage [0]
4 老 - しゃがみ弱P (2)   11F Early [+1]
4 老 - 立ち弱P (2)   11F Early Recovery[-1]
5 若 - 鉄鼠 (3)   9F Early Recovery[-11]
5 若 - 雷獣 (3)   9F Early Recovery[-11]
5 若 - しゃがみ弱K(韋駄天派生) (2)   10F Early Recovery[-3]
5 若 - 立ち弱K(韋駄天派生) (4)   8F Early Recovery[-4]
5 若 - 立ち中P(韋駄天派生) (2)   10F Early Recovery[-14]
5 若 - しゃがみ弱K (2)   10F Early Recovery[-1]
5 若 - 立ち中P (2)   10F Early Recovery[-9]
5 老 - EX 武神天眼 (2)   10F Early Recovery[-10]
5 老 - 武神天眼 (2)   10F Early Recovery[-10]
5 老 - 釣鐘落とし (3)   9F Early Recovery[-11]
5 老 - 神輿 (3)   9F Early Recovery[-11]
5 老 - しゃがみ弱K(韋駄天派生) (2)   10F Early Recovery[-3]
5 老 - 立ち弱K(韋駄天派生) (4)   8F Early Recovery[-4]
5 老 - 立ち弱K (4)   8F Early Recovery[-1]
6 若 - しゃがみ中P(韋駄天派生) (3)   8F Early Recovery[-14]
6 若 - しゃがみ中P (3)   8F Early Recovery[-9]
6 老 - EX 武神麒麟脚 (5)   6F Early Recovery[-6]
6 老 - 武神麒麟脚 (5)   6F Early Recovery[-12]
6 老 - 立ち中K(韋駄天派生) (2)   9F Early Recovery[-12]
6 老 - 立ち中P(韋駄天派生) (2)   9F Early Recovery[-13]
6 老 - 立ち中P (2)   9F Early Recovery[-8]
7 若 - しゃがみ中K (3)   7F Early Recovery[-12]
7 若 - 立ち中K (3)   7F Early Recovery[-13]
7 老 - EX 武神倶羅無・蛮 (14)   Overlap ~1F D D
7 老 - 弱 武神倶羅無・蛮 (10)   Overlap +7 ~1F +7 D D
7 老 - 立ち中K (3)   7F Early Recovery[-8]
8 若 - しゃがみ中K(韋駄天派生) (3)   6F Early Recovery[-18]
8 若 - 立ち中K(韋駄天派生) (4)   5F Early Recovery[-21]
8 老 - しゃがみ中K(韋駄天派生) (3)   6F Early Recovery[-19]
8 老 - しゃがみ中P(韋駄天派生) (2)   7F Early Recovery[-17]
8 老 - 立ち強P(韋駄天派生) (2)   7F Early Recovery[-30]
8 老 - しゃがみ中K (3)   6F Early Recovery[-14]
8 老 - しゃがみ中P (2)   7F Early Recovery[-10]
9 老 - EX 武神逆鱗肘 (着地まで ?)   8F Early Recovery[-5]
9 老 - 武神逆鱗肘 (着地まで ?)   8F Early Recovery[-11]
9 老 - 強 武神倶羅無・蛮 (14)   Overlap +5 ~1F +5 D D
9 老 - 中 武神倶羅無・蛮 (13)   Overlap +5 ~1F +5 D D
9 老 - しゃがみ強K (2)   6F Early Recovery[-22]
9 老 - 立ち強P (2)   6F Early Recovery[-27]
10 若 - しゃがみ強K(韋駄天派生) (11)   Overlap +4 ~1F -18 +4 D D
10 若 - しゃがみ強P(韋駄天派生) (3)   4F Early Recovery[-25]
10 若 - しゃがみ強K (11)   Overlap +4 ~1F -13 +4 D(※3) +13
10 若 - しゃがみ強P (3)   4F Early Recovery[-19]
10 老 - [VS1]梟 (4)   3F Early Recovery[-29]
10 老 - しゃがみ強P(韋駄天派生) (4)   3F Early Recovery[-22]
10 老 - しゃがみ強P (4)   3F Early Recovery[-16]
12 若 - 弱 崩山斗 (6)   Overlap +2 ~1F -6 +2 D D
12 若 - 弱 武神掌 (6)   Overlap +2 ~1F -4 +2 D D
12 若 - 立ち強K(韋駄天派生) (4)   Overlap +2 ~1F -8 +2 -3 +2 -1 +2
12 若 - 立ち強P(韋駄天派生) (2)   3F Early Recovery[-26]
12 若 - 立ち強P (2)   3F Early Recovery[-20]
12 若 - 立ち強K (4)   Overlap +2 ~1F -2 +2 +3 +2 +5 +2
12 老 - しゃがみ強K(韋駄天派生) (2)   3F Early Recovery[-31]
13 老 - 立ち強K(韋駄天派生) (2)   Overlap +1 ~1F -11 +1 -4 +1 -2 +1
13 老 - 立ち強K (2)   Overlap +1 ~1F -2 +1 +5 +1 +21 +1
14 若 - 武神青龍脚 (5)   Overlap ~1F -2 D D
14 若 - [VS1]蜻蛉切り (2)   Overlap ~1F -7 D D
14 老 - 武神白蛇掌 (6)   Overlap ~1F -2 D D
14 老 - 弱 武神倶羅無・刻(根元) (1)   Overlap ~1F -6 D D
15 老 - 弱 武神倶羅無・刻 (8)   Overlap ~2F -3 +4 +6
16 若 - EX 崩山斗 (9)   Overlap ※あいうち判定 ~3F -6 D D
17 老 - 弱 武神倶羅無・狄 (12)   1F Late ~4F -2 D D
17 老 - EX 武神倶羅無・刻(根元) (1)   1F Late ~4F +1 D D
18 若 - 中 武神掌 (6)   2F Late ~5F -2 D D
18 老 - EX 武神倶羅無・狄(根元) (2)   2F Late ~5F -2 D D
18 老 - EX 武神倶羅無・刻 (20)   2F Late ~5F -1 D D
20 老 - EX 武神倶羅無・狄 (18)   4F Late ~7F +5 D D
20 老 - 中 武神倶羅無・刻(根元) (1)   4F Late ~7F -4 D D
21 老 - 中 武神倶羅無・刻 (9)   5F Late ~8F -4 +2 +4
22 若 - 中 崩山斗 (6)   6F Late ~9F -6 D D
22 若 - 首砕き (2)   6F Late ~9F -7 +1 +3
22 老 - 脳巓割り (4)   6F Late ~9F -7 +1 +3
23 若 - EX 武神掌 (6)   7F Late ~10F +2
24 若 - 強 武神掌 (6)   8F Late ~11F +2 D D
25 老 - 中 武神倶羅無・狄 (12)   9F Late ~12F -4 D D
25 老 - 強 武神倶羅無・刻(根元) (1)   9F Late ~12F -2 D D
26 若 - 強 崩山斗 (5)   10F Late ~13F -6 D D
26 老 - 強 武神倶羅無・刻 (10)   10F Late ~13F -5 +2 +4
27 若 - 武神紫電脚 (着地まで ?)   11F Late ~14F
32 老 - 強 武神倶羅無・狄 (12)   16F Late ~19F -2 D D
54 若 - [VS2]口寄せ 毘居 (21)   38F Late ~41F D D
82 老 - [VS2]口寄せ 蒔威(後方) (着地まで/※5 ?)   66F Late ~69F D D
112 老 - [VS2]口寄せ 蒔威(中央) (着地まで/※5 ?)   96F Late ~99F D D
143 老 - [VS2]口寄せ 蒔威(前方) (着地まで/※5 ?)   127F Late ~130F D D

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.