是空/老 - しゃがみ強K Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
是空 / 老 - しゃがみ強K
Version
V-TriggerII   (Change Trigger)
Wake-up Recovery Type

[Clear]

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +21 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~43 Neutral Jump Frames 18F Late Normals~22F Invincible~24F      
~42 Forward Jump Frames 17F Late Normals~21F Invincible~23F      
3 若 - しゃがみ弱P (2)   20F Early [+9]
4 若 - 立ち弱K (3)   18F Early [+5]
4 若 - 立ち弱P (2)   19F Early [+7]
4 老 - しゃがみ弱K (2)   19F Early [+8]
4 老 - しゃがみ弱P (2)   19F Early [+9]
4 老 - 立ち弱P (2)   19F Early [+7]
5 若 - 鉄鼠 (3)   17F Early Recovery[-3]
5 若 - 雷獣 (3)   17F Early Recovery[-3]
5 若 - しゃがみ弱K (2)   18F Early [+7]
5 若 - 立ち中P (2)   18F Early Recovery[-1]
5 老 - EX 武神天眼 (2)   18F Early Recovery[-2]
5 老 - 武神天眼 (2)   18F Early Recovery[-2]
5 老 - 神輿 (3)   17F Early Recovery[-3]
5 老 - 釣鐘落とし (3)   17F Early Recovery[-3]
5 老 - 立ち弱K (4)   16F Early [+7]
6 若 - 迦楼羅天斬 (8)   11F Early Recovery[-31]
6 若 - しゃがみ中P (3)   16F Early Recovery[-1]
6 老 - EX 武神麒麟脚 (5)   14F Early [+2]
6 老 - 武神麒麟脚 (5)   14F Early Recovery[-4]
6 老 - 迦楼羅天斬 (8)   11F Early Recovery[-31]
6 老 - 立ち中P (2)   17F Early No advantage [0]
7 若 - しゃがみ中K (3)   15F Early Recovery[-4]
7 若 - 立ち中K (3)   15F Early Recovery[-5]
7 老 - EX 武神倶羅無・蛮 (14)   4F Early Recovery[-47]
7 老 - 弱 武神倶羅無・蛮 (10)   8F Early Recovery[-25]
7 老 - 立ち中K (3)   15F Early No advantage [0]
8 老 - しゃがみ中K (3)   14F Early Recovery[-6]
8 老 - しゃがみ中P (2)   15F Early Recovery[-2]
9 老 - EX 武神逆鱗肘 (着地まで ?)   16F Early [+3]
9 老 - 武神逆鱗肘 (着地まで ?)   16F Early Recovery[-3]
9 老 - 強 武神倶羅無・蛮 (14)   Overlap +13 ~1F +13 D D
9 老 - 中 武神倶羅無・蛮 (13)   3F Early Recovery[-30]
9 老 - しゃがみ強K (2)   14F Early Recovery[-14]
9 老 - 立ち強P (2)   14F Early Recovery[-19]
10 若 - しゃがみ強K (11)   4F Early Recovery[-19]
10 若 - しゃがみ強P (3)   12F Early Recovery[-11]
10 老 - [VS1]梟 (4)   11F Early Recovery[-21]
10 老 - しゃがみ強P (4)   11F Early Recovery[-8]
12 若 - 弱 崩山斗 (6)   7F Early Recovery[-8]
12 若 - 弱 武神掌 (6)   7F Early Recovery[-16]
12 若 - 立ち強K (4)   9F Early Recovery[-13]
12 若 - 立ち強P (2)   11F Early Recovery[-12]
13 老 - 立ち強K (2)   10F Early Recovery[-17]
14 若 - [VS1]蜻蛉切り (2)   9F Early Recovery[-25]
14 老 - 弱 武神倶羅無・刻(根元) (1)   10F Early Recovery[-24]
15 老 - 弱 武神倶羅無・刻 (8)   Overlap +7 ~1F -3 +7 +4 +7 +6 +7
16 若 - EX 崩山斗 (9)   Overlap ~1F -6 D D
17 老 - 弱 武神倶羅無・狄 (12)   Overlap +5 ~1F -2 +5 D D
17 老 - EX 武神倶羅無・刻(根元) (1)   7F Early Recovery[-36]
18 若 - 中 武神掌 (6)   Overlap ~1F -2 D D
18 老 - EX 武神倶羅無・狄(根元) (2)   5F Early Recovery[-33]
18 老 - EX 武神倶羅無・刻 (20)   Overlap ~1F -1 D D
20 老 - EX 武神倶羅無・狄 (18)   Overlap ~1F +5 D D
20 老 - 中 武神倶羅無・刻(根元) (1)   4F Early Recovery[-29]
21 老 - 中 武神倶羅無・刻 (9)   Overlap +1 ~1F -4 +1 +2 +1 +4 +1
22 若 - 中 崩山斗 (6)   Overlap ~1F -6 D D
22 若 - 首砕き (2)   Overlap ~1F -7 +1 +3
22 老 - 脳巓割り (4)   Overlap ~1F -7 +1 +3
23 若 - EX 武神掌 (6)   Overlap ~2F +2
24 若 - 強 武神掌 (6)   Overlap ※あいうち判定 ~3F +2 D D
25 老 - 中 武神倶羅無・狄 (12)   1F Late ~4F -4 D D
25 老 - 強 武神倶羅無・刻(根元) (1)   1F Late ~4F -2 D D
26 若 - 強 崩山斗 (5)   2F Late ~5F -6 D D
26 老 - 強 武神倶羅無・刻 (10)   2F Late ~5F -5 +2 +4
27 若 - 武神紫電脚 (着地まで ?)   3F Late ~6F
32 老 - 強 武神倶羅無・狄 (12)   8F Late ~11F -2 D D
54 若 - [VS2]口寄せ 毘居 (21)   30F Late ~33F D D
82 老 - [VS2]口寄せ 蒔威(後方) (着地まで/※5 ?)   58F Late ~61F D D
112 老 - [VS2]口寄せ 蒔威(中央) (着地まで/※5 ?)   88F Late ~91F D D
143 老 - [VS2]口寄せ 蒔威(前方) (着地まで/※5 ?)   119F Late ~122F D D
StartupName (Active) +4 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~43 Neutral Jump Frames 35F Late Normals~39F Invincible~41F      
~42 Forward Jump Frames 34F Late Normals~38F Invincible~40F      
3 若 - しゃがみ弱P (2)   3F Early Recovery[-8]
4 若 - 立ち弱K (3)   Overlap +1 ~1F -2 +1 +4 +1 +6 +1
4 若 - 立ち弱P (2)   Overlap +1 ~1F +2 +1 +3 +1 +5 +1
4 老 - しゃがみ弱K (2)   Overlap +1 ~1F +2 +1 +4 +1 +6 +1
4 老 - しゃがみ弱P (2)   Overlap +1 ~1F +2 +1 +4 +1 +6 +1
4 老 - 立ち弱P (2)   Overlap +1 ~1F +2 +1 +5 +1 +7 +1
5 若 - 鉄鼠 (3)   Overlap ~1F D D
5 若 - 雷獣 (3)   Overlap ~1F D D
5 若 - しゃがみ弱K (2)   Overlap ~1F +2 +3 +5
5 若 - 立ち中P (2)   Overlap ~1F +2 +8 +10
5 老 - EX 武神天眼 (2)   1F Early ※投げ無敵中 Recovery[-19]
5 老 - 武神天眼 (2)   1F Early ※投げ無敵中 Recovery[-19]
5 老 - 神輿 (3)   Overlap ~1F D D
5 老 - 釣鐘落とし (3)   Overlap ~1F D D
5 老 - 立ち弱K (4)   Overlap ~1F +2 +4 +6
6 若 - 迦楼羅天斬 (8)   Overlap ~2F -28 D D
6 若 - しゃがみ中P (3)   Overlap ~2F +1 +5 +7
6 老 - EX 武神麒麟脚 (5)   Overlap ~2F
6 老 - 武神麒麟脚 (5)   Overlap ~2F
6 老 - 迦楼羅天斬 (8)   Overlap ~2F -28 D D
6 老 - 立ち中P (2)   Overlap ~2F +3 +5 +7
7 若 - しゃがみ中K (3)   Overlap ~3F -3 +2 +4
7 若 - 立ち中K (3)   Overlap ~3F -3 +2 +4
7 老 - EX 武神倶羅無・蛮 (14)   Overlap ※あいうち判定 ~3F D D
7 老 - 弱 武神倶羅無・蛮 (10)   Overlap ※あいうち判定 ~3F D D
7 老 - 立ち中K (3)   Overlap ~3F +3 +7 +9
8 老 - しゃがみ中K (3)   1F Late ~4F -2 +2 +4
8 老 - しゃがみ中P (2)   1F Late ~4F +1 +5 +7
9 老 - EX 武神逆鱗肘 (着地まで ?)   2F Late ~5F
9 老 - 武神逆鱗肘 (着地まで ?)   2F Late ~5F
9 老 - 強 武神倶羅無・蛮 (14)   2F Late ~5F D D
9 老 - 中 武神倶羅無・蛮 (13)   2F Late ~5F D D
9 老 - しゃがみ強K (2)   2F Late ~5F -8 D D
9 老 - 立ち強P (2)   2F Late ~5F -5 -2 0
10 若 - しゃがみ強K (11)   3F Late ~6F -13 D(※3) +13
10 若 - しゃがみ強P (3)   3F Late ~6F -5 +1 +21
10 老 - [VS1]梟 (4)   3F Late ~6F -7 D D
10 老 - しゃがみ強P (4)   3F Late ~6F +2 +7 D
12 若 - 弱 崩山斗 (6)   5F Late ~8F -6 D D
12 若 - 弱 武神掌 (6)   5F Late ~8F -4 D D
12 若 - 立ち強K (4)   5F Late ~8F -2 +3 +5
12 若 - 立ち強P (2)   5F Late ~8F -3 +2 +4
13 老 - 立ち強K (2)   6F Late ~9F -2 +5 +21
14 若 - [VS1]蜻蛉切り (2)   7F Late ~10F -7 D D
14 老 - 弱 武神倶羅無・刻(根元) (1)   7F Late ~10F -6 D D
15 老 - 弱 武神倶羅無・刻 (8)   8F Late ~11F -3 +4 +6
16 若 - EX 崩山斗 (9)   9F Late ~12F -6 D D
17 老 - 弱 武神倶羅無・狄 (12)   10F Late ~13F -2 D D
17 老 - EX 武神倶羅無・刻(根元) (1)   10F Late ~13F +1 D D
18 若 - 中 武神掌 (6)   11F Late ~14F -2 D D
18 老 - EX 武神倶羅無・狄(根元) (2)   11F Late ~14F -2 D D
18 老 - EX 武神倶羅無・刻 (20)   11F Late ~14F -1 D D
20 老 - EX 武神倶羅無・狄 (18)   13F Late ~16F +5 D D
20 老 - 中 武神倶羅無・刻(根元) (1)   13F Late ~16F -4 D D
21 老 - 中 武神倶羅無・刻 (9)   14F Late ~17F -4 +2 +4
22 若 - 中 崩山斗 (6)   15F Late ~18F -6 D D
22 若 - 首砕き (2)   15F Late ~18F -7 +1 +3
22 老 - 脳巓割り (4)   15F Late ~18F -7 +1 +3
23 若 - EX 武神掌 (6)   16F Late ~19F +2
24 若 - 強 武神掌 (6)   17F Late ~20F +2 D D
25 老 - 中 武神倶羅無・狄 (12)   18F Late ~21F -4 D D
25 老 - 強 武神倶羅無・刻(根元) (1)   18F Late ~21F -2 D D
26 若 - 強 崩山斗 (5)   19F Late ~22F -6 D D
26 老 - 強 武神倶羅無・刻 (10)   19F Late ~22F -5 +2 +4
27 若 - 武神紫電脚 (着地まで ?)   20F Late ~23F
32 老 - 強 武神倶羅無・狄 (12)   25F Late ~28F -2 D D
54 若 - [VS2]口寄せ 毘居 (21)   47F Late ~50F D D
82 老 - [VS2]口寄せ 蒔威(後方) (着地まで/※5 ?)   75F Late ~78F D D
112 老 - [VS2]口寄せ 蒔威(中央) (着地まで/※5 ?)   105F Late ~108F D D
143 老 - [VS2]口寄せ 蒔威(前方) (着地まで/※5 ?)   136F Late ~139F D D

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.