是空/若 - 返し裏災破 Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
是空 / 若 - 返し裏災破
Version
V-TriggerII   (Change Trigger)
Wake-up Recovery Type

[Clear]

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +32 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~43 Neutral Jump Frames 7F Late Normals~11F Invincible~13F      
~42 Forward Jump Frames 6F Late Normals~10F Invincible~12F      
3 若 - しゃがみ弱P (2)   31F Early [+20]
4 若 - 立ち弱K (3)   29F Early [+16]
4 若 - 立ち弱P (2)   30F Early [+18]
4 老 - しゃがみ弱K (2)   30F Early [+19]
4 老 - しゃがみ弱P (2)   30F Early [+20]
4 老 - 立ち弱P (2)   30F Early [+18]
5 若 - 鉄鼠 (3)   28F Early [+8]
5 若 - 雷獣 (3)   28F Early [+8]
5 若 - しゃがみ弱K (2)   29F Early [+18]
5 若 - 立ち中P (2)   29F Early [+10]
5 老 - EX 武神天眼 (2)   29F Early [+9]
5 老 - 武神天眼 (2)   29F Early [+9]
5 老 - 神輿 (3)   28F Early [+8]
5 老 - 釣鐘落とし (3)   28F Early [+8]
5 老 - 立ち弱K (4)   27F Early [+18]
6 若 - 迦楼羅天斬 (8)   22F Early Recovery[-20]
6 若 - しゃがみ中P (3)   27F Early [+10]
6 老 - EX 武神麒麟脚 (5)   25F Early [+13]
6 老 - 武神麒麟脚 (5)   25F Early [+7]
6 老 - 迦楼羅天斬 (8)   22F Early Recovery[-20]
6 老 - 立ち中P (2)   28F Early [+11]
7 若 - しゃがみ中K (3)   26F Early [+7]
7 若 - 立ち中K (3)   26F Early [+6]
7 老 - EX 武神倶羅無・蛮 (14)   15F Early Recovery[-36]
7 老 - 弱 武神倶羅無・蛮 (10)   19F Early Recovery[-14]
7 老 - 立ち中K (3)   26F Early [+11]
8 老 - しゃがみ中K (3)   25F Early [+5]
8 老 - しゃがみ中P (2)   26F Early [+9]
9 老 - EX 武神逆鱗肘 (着地まで ?)   27F Early [+14]
9 老 - 武神逆鱗肘 (着地まで ?)   27F Early [+8]
9 老 - 強 武神倶羅無・蛮 (14)   13F Early Recovery[-27]
9 老 - 中 武神倶羅無・蛮 (13)   14F Early Recovery[-19]
9 老 - しゃがみ強K (2)   25F Early Recovery[-3]
9 老 - 立ち強P (2)   25F Early Recovery[-8]
10 若 - しゃがみ強K (11)   15F Early Recovery[-8]
10 若 - しゃがみ強P (3)   23F Early No advantage [0]
10 老 - [VS1]梟 (4)   22F Early Recovery[-10]
10 老 - しゃがみ強P (4)   22F Early [+3]
12 若 - 弱 崩山斗 (6)   18F Early [+3]
12 若 - 弱 武神掌 (6)   18F Early Recovery[-5]
12 若 - 立ち強K (4)   20F Early Recovery[-2]
12 若 - 立ち強P (2)   22F Early Recovery[-1]
13 老 - 立ち強K (2)   21F Early Recovery[-6]
14 若 - [VS1]蜻蛉切り (2)   20F Early Recovery[-14]
14 老 - 弱 武神倶羅無・刻(根元) (1)   21F Early Recovery[-13]
15 老 - 弱 武神倶羅無・刻 (8)   13F Early Recovery[-13]
16 若 - EX 崩山斗 (9)   11F Early Recovery[-6]
17 老 - 弱 武神倶羅無・狄 (12)   7F Early Recovery[-19]
17 老 - EX 武神倶羅無・刻(根元) (1)   18F Early Recovery[-25]
18 若 - 中 武神掌 (6)   12F Early Recovery[-7]
18 老 - EX 武神倶羅無・狄(根元) (2)   16F Early Recovery[-22]
18 老 - EX 武神倶羅無・刻 (20)   Overlap ~1F -1 D D
20 老 - EX 武神倶羅無・狄 (18)   Overlap ~1F +5 D D
20 老 - 中 武神倶羅無・刻(根元) (1)   15F Early Recovery[-18]
21 老 - 中 武神倶羅無・刻 (9)   6F Early Recovery[-16]
22 若 - 中 崩山斗 (6)   8F Early Recovery[-8]
22 若 - 首砕き (2)   12F Early Recovery[-13]
22 老 - 脳巓割り (4)   10F Early Recovery[-13]
23 若 - EX 武神掌 (6)   7F Early Recovery[-17]
24 若 - 強 武神掌 (6)   6F Early Recovery[-12]
25 老 - 中 武神倶羅無・狄 (12)   Overlap +8 ~1F -4 +8 D D
25 老 - 強 武神倶羅無・刻(根元) (1)   10F Early Recovery[-23]
26 若 - 強 崩山斗 (5)   5F Early Recovery[-12]
26 老 - 強 武神倶羅無・刻 (10)   Overlap +7 ~1F -5 +7 +2 +7 +4 +7
27 若 - 武神紫電脚 (着地まで ?)   9F Early [+1]
32 老 - 強 武神倶羅無・狄 (12)   Overlap +1 ~1F -2 +1 D D
54 若 - [VS2]口寄せ 毘居 (21)   19F Late ~22F D D
82 老 - [VS2]口寄せ 蒔威(後方) (着地まで/※5 ?)   47F Late ~50F D D
112 老 - [VS2]口寄せ 蒔威(中央) (着地まで/※5 ?)   77F Late ~80F D D
143 老 - [VS2]口寄せ 蒔威(前方) (着地まで/※5 ?)   108F Late ~111F D D
StartupName (Active) +15 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~43 Neutral Jump Frames 24F Late Normals~28F Invincible~30F      
~42 Forward Jump Frames 23F Late Normals~27F Invincible~29F      
3 若 - しゃがみ弱P (2)   14F Early [+3]
4 若 - 立ち弱K (3)   12F Early Recovery[-1]
4 若 - 立ち弱P (2)   13F Early [+1]
4 老 - しゃがみ弱K (2)   13F Early [+2]
4 老 - しゃがみ弱P (2)   13F Early [+3]
4 老 - 立ち弱P (2)   13F Early [+1]
5 若 - 鉄鼠 (3)   11F Early Recovery[-9]
5 若 - 雷獣 (3)   11F Early Recovery[-9]
5 若 - しゃがみ弱K (2)   12F Early [+1]
5 若 - 立ち中P (2)   12F Early Recovery[-7]
5 老 - EX 武神天眼 (2)   12F Early Recovery[-8]
5 老 - 武神天眼 (2)   12F Early Recovery[-8]
5 老 - 神輿 (3)   11F Early Recovery[-9]
5 老 - 釣鐘落とし (3)   11F Early Recovery[-9]
5 老 - 立ち弱K (4)   10F Early [+1]
6 若 - 迦楼羅天斬 (8)   5F Early Recovery[-37]
6 若 - しゃがみ中P (3)   10F Early Recovery[-7]
6 老 - EX 武神麒麟脚 (5)   8F Early Recovery[-4]
6 老 - 武神麒麟脚 (5)   8F Early Recovery[-10]
6 老 - 迦楼羅天斬 (8)   5F Early Recovery[-37]
6 老 - 立ち中P (2)   11F Early Recovery[-6]
7 若 - しゃがみ中K (3)   9F Early Recovery[-10]
7 若 - 立ち中K (3)   9F Early Recovery[-11]
7 老 - EX 武神倶羅無・蛮 (14)   Overlap ~1F D D
7 老 - 弱 武神倶羅無・蛮 (10)   Overlap +9 ~1F +9 D D
7 老 - 立ち中K (3)   9F Early Recovery[-6]
8 老 - しゃがみ中K (3)   8F Early Recovery[-12]
8 老 - しゃがみ中P (2)   9F Early Recovery[-8]
9 老 - EX 武神逆鱗肘 (着地まで ?)   10F Early Recovery[-3]
9 老 - 武神逆鱗肘 (着地まで ?)   10F Early Recovery[-9]
9 老 - 強 武神倶羅無・蛮 (14)   Overlap +7 ~1F +7 D D
9 老 - 中 武神倶羅無・蛮 (13)   Overlap +7 ~1F +7 D D
9 老 - しゃがみ強K (2)   8F Early Recovery[-20]
9 老 - 立ち強P (2)   8F Early Recovery[-25]
10 若 - しゃがみ強K (11)   Overlap +6 ~1F -13 +6 D(※3) +13
10 若 - しゃがみ強P (3)   6F Early Recovery[-17]
10 老 - [VS1]梟 (4)   5F Early Recovery[-27]
10 老 - しゃがみ強P (4)   5F Early Recovery[-14]
12 若 - 弱 崩山斗 (6)   Overlap +4 ~1F -6 +4 D D
12 若 - 弱 武神掌 (6)   Overlap +4 ~1F -4 +4 D D
12 若 - 立ち強K (4)   3F Early Recovery[-19]
12 若 - 立ち強P (2)   5F Early Recovery[-18]
13 老 - 立ち強K (2)   4F Early Recovery[-23]
14 若 - [VS1]蜻蛉切り (2)   3F Early Recovery[-31]
14 老 - 弱 武神倶羅無・刻(根元) (1)   4F Early Recovery[-30]
15 老 - 弱 武神倶羅無・刻 (8)   Overlap +1 ~1F -3 +1 +4 +1 +6 +1
16 若 - EX 崩山斗 (9)   Overlap ~1F -6 D D
17 老 - 弱 武神倶羅無・狄 (12)   Overlap ~2F -2 D D
17 老 - EX 武神倶羅無・刻(根元) (1)   Overlap ~2F +1 D D
18 若 - 中 武神掌 (6)   Overlap ※あいうち判定 ~3F -2 D D
18 老 - EX 武神倶羅無・狄(根元) (2)   Overlap ※あいうち判定 ~3F -2 D D
18 老 - EX 武神倶羅無・刻 (20)   Overlap ※あいうち判定 ~3F -1 D D
20 老 - EX 武神倶羅無・狄 (18)   2F Late ~5F +5 D D
20 老 - 中 武神倶羅無・刻(根元) (1)   2F Late ~5F -4 D D
21 老 - 中 武神倶羅無・刻 (9)   3F Late ~6F -4 +2 +4
22 若 - 中 崩山斗 (6)   4F Late ~7F -6 D D
22 若 - 首砕き (2)   4F Late ~7F -7 +1 +3
22 老 - 脳巓割り (4)   4F Late ~7F -7 +1 +3
23 若 - EX 武神掌 (6)   5F Late ~8F +2
24 若 - 強 武神掌 (6)   6F Late ~9F +2 D D
25 老 - 中 武神倶羅無・狄 (12)   7F Late ~10F -4 D D
25 老 - 強 武神倶羅無・刻(根元) (1)   7F Late ~10F -2 D D
26 若 - 強 崩山斗 (5)   8F Late ~11F -6 D D
26 老 - 強 武神倶羅無・刻 (10)   8F Late ~11F -5 +2 +4
27 若 - 武神紫電脚 (着地まで ?)   9F Late ~12F
32 老 - 強 武神倶羅無・狄 (12)   14F Late ~17F -2 D D
54 若 - [VS2]口寄せ 毘居 (21)   36F Late ~39F D D
82 老 - [VS2]口寄せ 蒔威(後方) (着地まで/※5 ?)   64F Late ~67F D D
112 老 - [VS2]口寄せ 蒔威(中央) (着地まで/※5 ?)   94F Late ~97F D D
143 老 - [VS2]口寄せ 蒔威(前方) (着地まで/※5 ?)   125F Late ~128F D D
StartupName (Active) +4 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~43 Neutral Jump Frames 35F Late Normals~39F Invincible~41F      
~42 Forward Jump Frames 34F Late Normals~38F Invincible~40F      
3 若 - しゃがみ弱P (2)   3F Early Recovery[-8]
4 若 - 立ち弱K (3)   Overlap +1 ~1F -2 +1 +4 +1 +6 +1
4 若 - 立ち弱P (2)   Overlap +1 ~1F +2 +1 +3 +1 +5 +1
4 老 - しゃがみ弱K (2)   Overlap +1 ~1F +2 +1 +4 +1 +6 +1
4 老 - しゃがみ弱P (2)   Overlap +1 ~1F +2 +1 +4 +1 +6 +1
4 老 - 立ち弱P (2)   Overlap +1 ~1F +2 +1 +5 +1 +7 +1
5 若 - 鉄鼠 (3)   Overlap ~1F D D
5 若 - 雷獣 (3)   Overlap ~1F D D
5 若 - しゃがみ弱K (2)   Overlap ~1F +2 +3 +5
5 若 - 立ち中P (2)   Overlap ~1F +2 +8 +10
5 老 - EX 武神天眼 (2)   1F Early ※投げ無敵中 Recovery[-19]
5 老 - 武神天眼 (2)   1F Early ※投げ無敵中 Recovery[-19]
5 老 - 神輿 (3)   Overlap ~1F D D
5 老 - 釣鐘落とし (3)   Overlap ~1F D D
5 老 - 立ち弱K (4)   Overlap ~1F +2 +4 +6
6 若 - 迦楼羅天斬 (8)   Overlap ~2F -28 D D
6 若 - しゃがみ中P (3)   Overlap ~2F +1 +5 +7
6 老 - EX 武神麒麟脚 (5)   Overlap ~2F
6 老 - 武神麒麟脚 (5)   Overlap ~2F
6 老 - 迦楼羅天斬 (8)   Overlap ~2F -28 D D
6 老 - 立ち中P (2)   Overlap ~2F +3 +5 +7
7 若 - しゃがみ中K (3)   Overlap ~3F -3 +2 +4
7 若 - 立ち中K (3)   Overlap ~3F -3 +2 +4
7 老 - EX 武神倶羅無・蛮 (14)   Overlap ※あいうち判定 ~3F D D
7 老 - 弱 武神倶羅無・蛮 (10)   Overlap ※あいうち判定 ~3F D D
7 老 - 立ち中K (3)   Overlap ~3F +3 +7 +9
8 老 - しゃがみ中K (3)   1F Late ~4F -2 +2 +4
8 老 - しゃがみ中P (2)   1F Late ~4F +1 +5 +7
9 老 - EX 武神逆鱗肘 (着地まで ?)   2F Late ~5F
9 老 - 武神逆鱗肘 (着地まで ?)   2F Late ~5F
9 老 - 強 武神倶羅無・蛮 (14)   2F Late ~5F D D
9 老 - 中 武神倶羅無・蛮 (13)   2F Late ~5F D D
9 老 - しゃがみ強K (2)   2F Late ~5F -8 D D
9 老 - 立ち強P (2)   2F Late ~5F -5 -2 0
10 若 - しゃがみ強K (11)   3F Late ~6F -13 D(※3) +13
10 若 - しゃがみ強P (3)   3F Late ~6F -5 +1 +21
10 老 - [VS1]梟 (4)   3F Late ~6F -7 D D
10 老 - しゃがみ強P (4)   3F Late ~6F +2 +7 D
12 若 - 弱 崩山斗 (6)   5F Late ~8F -6 D D
12 若 - 弱 武神掌 (6)   5F Late ~8F -4 D D
12 若 - 立ち強K (4)   5F Late ~8F -2 +3 +5
12 若 - 立ち強P (2)   5F Late ~8F -3 +2 +4
13 老 - 立ち強K (2)   6F Late ~9F -2 +5 +21
14 若 - [VS1]蜻蛉切り (2)   7F Late ~10F -7 D D
14 老 - 弱 武神倶羅無・刻(根元) (1)   7F Late ~10F -6 D D
15 老 - 弱 武神倶羅無・刻 (8)   8F Late ~11F -3 +4 +6
16 若 - EX 崩山斗 (9)   9F Late ~12F -6 D D
17 老 - 弱 武神倶羅無・狄 (12)   10F Late ~13F -2 D D
17 老 - EX 武神倶羅無・刻(根元) (1)   10F Late ~13F +1 D D
18 若 - 中 武神掌 (6)   11F Late ~14F -2 D D
18 老 - EX 武神倶羅無・狄(根元) (2)   11F Late ~14F -2 D D
18 老 - EX 武神倶羅無・刻 (20)   11F Late ~14F -1 D D
20 老 - EX 武神倶羅無・狄 (18)   13F Late ~16F +5 D D
20 老 - 中 武神倶羅無・刻(根元) (1)   13F Late ~16F -4 D D
21 老 - 中 武神倶羅無・刻 (9)   14F Late ~17F -4 +2 +4
22 若 - 中 崩山斗 (6)   15F Late ~18F -6 D D
22 若 - 首砕き (2)   15F Late ~18F -7 +1 +3
22 老 - 脳巓割り (4)   15F Late ~18F -7 +1 +3
23 若 - EX 武神掌 (6)   16F Late ~19F +2
24 若 - 強 武神掌 (6)   17F Late ~20F +2 D D
25 老 - 中 武神倶羅無・狄 (12)   18F Late ~21F -4 D D
25 老 - 強 武神倶羅無・刻(根元) (1)   18F Late ~21F -2 D D
26 若 - 強 崩山斗 (5)   19F Late ~22F -6 D D
26 老 - 強 武神倶羅無・刻 (10)   19F Late ~22F -5 +2 +4
27 若 - 武神紫電脚 (着地まで ?)   20F Late ~23F
32 老 - 強 武神倶羅無・狄 (12)   25F Late ~28F -2 D D
54 若 - [VS2]口寄せ 毘居 (21)   47F Late ~50F D D
82 老 - [VS2]口寄せ 蒔威(後方) (着地まで/※5 ?)   75F Late ~78F D D
112 老 - [VS2]口寄せ 蒔威(中央) (着地まで/※5 ?)   105F Late ~108F D D
143 老 - [VS2]口寄せ 蒔威(前方) (着地まで/※5 ?)   136F Late ~139F D D
StartupName (Active) -62 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~43 Neutral Jump Frames 101F Late Normals~105F Invincible~107F      
~42 Forward Jump Frames 100F Late Normals~104F Invincible~106F      
3 若 - しゃがみ弱P (2)   62F Late ~65F +2 +4 +6
4 若 - 立ち弱K (3)   63F Late ~66F -2 +4 +6
4 若 - 立ち弱P (2)   63F Late ~66F +2 +3 +5
4 老 - しゃがみ弱K (2)   63F Late ~66F +2 +4 +6
4 老 - しゃがみ弱P (2)   63F Late ~66F +2 +4 +6
4 老 - 立ち弱P (2)   63F Late ~66F +2 +5 +7
5 若 - 鉄鼠 (3)   64F Late ~67F D D
5 若 - 雷獣 (3)   64F Late ~67F D D
5 若 - しゃがみ弱K (2)   64F Late ~67F +2 +3 +5
5 若 - 立ち中P (2)   64F Late ~67F +2 +8 +10
5 老 - EX 武神天眼 (2)   64F Late ~67F D D
5 老 - 武神天眼 (2)   64F Late ~67F D D
5 老 - 神輿 (3)   64F Late ~67F D D
5 老 - 釣鐘落とし (3)   64F Late ~67F D D
5 老 - 立ち弱K (4)   64F Late ~67F +2 +4 +6
6 若 - 迦楼羅天斬 (8)   65F Late ~68F -28 D D
6 若 - しゃがみ中P (3)   65F Late ~68F +1 +5 +7
6 老 - EX 武神麒麟脚 (5)   65F Late ~68F
6 老 - 武神麒麟脚 (5)   65F Late ~68F
6 老 - 迦楼羅天斬 (8)   65F Late ~68F -28 D D
6 老 - 立ち中P (2)   65F Late ~68F +3 +5 +7
7 若 - しゃがみ中K (3)   66F Late ~69F -3 +2 +4
7 若 - 立ち中K (3)   66F Late ~69F -3 +2 +4
7 老 - EX 武神倶羅無・蛮 (14)   66F Late ~69F D D
7 老 - 弱 武神倶羅無・蛮 (10)   66F Late ~69F D D
7 老 - 立ち中K (3)   66F Late ~69F +3 +7 +9
8 老 - しゃがみ中K (3)   67F Late ~70F -2 +2 +4
8 老 - しゃがみ中P (2)   67F Late ~70F +1 +5 +7
9 老 - EX 武神逆鱗肘 (着地まで ?)   68F Late ~71F
9 老 - 武神逆鱗肘 (着地まで ?)   68F Late ~71F
9 老 - 強 武神倶羅無・蛮 (14)   68F Late ~71F D D
9 老 - 中 武神倶羅無・蛮 (13)   68F Late ~71F D D
9 老 - しゃがみ強K (2)   68F Late ~71F -8 D D
9 老 - 立ち強P (2)   68F Late ~71F -5 -2 0
10 若 - しゃがみ強K (11)   69F Late ~72F -13 D(※3) +13
10 若 - しゃがみ強P (3)   69F Late ~72F -5 +1 +21
10 老 - [VS1]梟 (4)   69F Late ~72F -7 D D
10 老 - しゃがみ強P (4)   69F Late ~72F +2 +7 D
12 若 - 弱 崩山斗 (6)   71F Late ~74F -6 D D
12 若 - 弱 武神掌 (6)   71F Late ~74F -4 D D
12 若 - 立ち強K (4)   71F Late ~74F -2 +3 +5
12 若 - 立ち強P (2)   71F Late ~74F -3 +2 +4
13 老 - 立ち強K (2)   72F Late ~75F -2 +5 +21
14 若 - [VS1]蜻蛉切り (2)   73F Late ~76F -7 D D
14 老 - 弱 武神倶羅無・刻(根元) (1)   73F Late ~76F -6 D D
15 老 - 弱 武神倶羅無・刻 (8)   74F Late ~77F -3 +4 +6
16 若 - EX 崩山斗 (9)   75F Late ~78F -6 D D
17 老 - 弱 武神倶羅無・狄 (12)   76F Late ~79F -2 D D
17 老 - EX 武神倶羅無・刻(根元) (1)   76F Late ~79F +1 D D
18 若 - 中 武神掌 (6)   77F Late ~80F -2 D D
18 老 - EX 武神倶羅無・狄(根元) (2)   77F Late ~80F -2 D D
18 老 - EX 武神倶羅無・刻 (20)   77F Late ~80F -1 D D
20 老 - EX 武神倶羅無・狄 (18)   79F Late ~82F +5 D D
20 老 - 中 武神倶羅無・刻(根元) (1)   79F Late ~82F -4 D D
21 老 - 中 武神倶羅無・刻 (9)   80F Late ~83F -4 +2 +4
22 若 - 中 崩山斗 (6)   81F Late ~84F -6 D D
22 若 - 首砕き (2)   81F Late ~84F -7 +1 +3
22 老 - 脳巓割り (4)   81F Late ~84F -7 +1 +3
23 若 - EX 武神掌 (6)   82F Late ~85F +2
24 若 - 強 武神掌 (6)   83F Late ~86F +2 D D
25 老 - 中 武神倶羅無・狄 (12)   84F Late ~87F -4 D D
25 老 - 強 武神倶羅無・刻(根元) (1)   84F Late ~87F -2 D D
26 若 - 強 崩山斗 (5)   85F Late ~88F -6 D D
26 老 - 強 武神倶羅無・刻 (10)   85F Late ~88F -5 +2 +4
27 若 - 武神紫電脚 (着地まで ?)   86F Late ~89F
32 老 - 強 武神倶羅無・狄 (12)   91F Late ~94F -2 D D
54 若 - [VS2]口寄せ 毘居 (21)   113F Late ~116F D D
82 老 - [VS2]口寄せ 蒔威(後方) (着地まで/※5 ?)   141F Late ~144F D D
112 老 - [VS2]口寄せ 蒔威(中央) (着地まで/※5 ?)   171F Late ~174F D D
143 老 - [VS2]口寄せ 蒔威(前方) (着地まで/※5 ?)   202F Late ~205F D D

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.