是空/若 - 陽炎 Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
是空 / 若 - 陽炎
Version
V-TriggerII   (Change Trigger)
Wake-up Recovery Type

[Clear]

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +22 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~43 Neutral Jump Frames 17F Late Normals~21F Invincible~23F      
~42 Forward Jump Frames 16F Late Normals~20F Invincible~22F      
3 若 - しゃがみ弱P (2)   21F Early [+10]
4 若 - 立ち弱K (3)   19F Early [+6]
4 若 - 立ち弱P (2)   20F Early [+8]
4 老 - しゃがみ弱K (2)   20F Early [+9]
4 老 - しゃがみ弱P (2)   20F Early [+10]
4 老 - 立ち弱P (2)   20F Early [+8]
5 若 - 鉄鼠 (3)   18F Early Recovery[-2]
5 若 - 雷獣 (3)   18F Early Recovery[-2]
5 若 - しゃがみ弱K (2)   19F Early [+8]
5 若 - 立ち中P (2)   19F Early No advantage [0]
5 老 - EX 武神天眼 (2)   19F Early Recovery[-1]
5 老 - 武神天眼 (2)   19F Early Recovery[-1]
5 老 - 神輿 (3)   18F Early Recovery[-2]
5 老 - 釣鐘落とし (3)   18F Early Recovery[-2]
5 老 - 立ち弱K (4)   17F Early [+8]
6 若 - 迦楼羅天斬 (8)   12F Early Recovery[-30]
6 若 - しゃがみ中P (3)   17F Early No advantage [0]
6 老 - EX 武神麒麟脚 (5)   15F Early [+3]
6 老 - 武神麒麟脚 (5)   15F Early Recovery[-3]
6 老 - 迦楼羅天斬 (8)   12F Early Recovery[-30]
6 老 - 立ち中P (2)   18F Early [+1]
7 若 - しゃがみ中K (3)   16F Early Recovery[-3]
7 若 - 立ち中K (3)   16F Early Recovery[-4]
7 老 - EX 武神倶羅無・蛮 (14)   5F Early Recovery[-46]
7 老 - 弱 武神倶羅無・蛮 (10)   9F Early Recovery[-24]
7 老 - 立ち中K (3)   16F Early [+1]
8 老 - しゃがみ中K (3)   15F Early Recovery[-5]
8 老 - しゃがみ中P (2)   16F Early Recovery[-1]
9 老 - EX 武神逆鱗肘 (着地まで ?)   17F Early [+4]
9 老 - 武神逆鱗肘 (着地まで ?)   17F Early Recovery[-2]
9 老 - 強 武神倶羅無・蛮 (14)   3F Early Recovery[-37]
9 老 - 中 武神倶羅無・蛮 (13)   4F Early Recovery[-29]
9 老 - しゃがみ強K (2)   15F Early Recovery[-13]
9 老 - 立ち強P (2)   15F Early Recovery[-18]
10 若 - しゃがみ強K (11)   5F Early Recovery[-18]
10 若 - しゃがみ強P (3)   13F Early Recovery[-10]
10 老 - [VS1]梟 (4)   12F Early Recovery[-20]
10 老 - しゃがみ強P (4)   12F Early Recovery[-7]
12 若 - 弱 崩山斗 (6)   8F Early Recovery[-7]
12 若 - 弱 武神掌 (6)   8F Early Recovery[-15]
12 若 - 立ち強K (4)   10F Early Recovery[-12]
12 若 - 立ち強P (2)   12F Early Recovery[-11]
13 老 - 立ち強K (2)   11F Early Recovery[-16]
14 若 - [VS1]蜻蛉切り (2)   10F Early Recovery[-24]
14 老 - 弱 武神倶羅無・刻(根元) (1)   11F Early Recovery[-23]
15 老 - 弱 武神倶羅無・刻 (8)   3F Early Recovery[-23]
16 若 - EX 崩山斗 (9)   Overlap ~1F -6 D D
17 老 - 弱 武神倶羅無・狄 (12)   Overlap +6 ~1F -2 +6 D D
17 老 - EX 武神倶羅無・刻(根元) (1)   8F Early Recovery[-35]
18 若 - 中 武神掌 (6)   Overlap ~1F -2 D D
18 老 - EX 武神倶羅無・狄(根元) (2)   6F Early Recovery[-32]
18 老 - EX 武神倶羅無・刻 (20)   Overlap ~1F -1 D D
20 老 - EX 武神倶羅無・狄 (18)   Overlap ~1F +5 D D
20 老 - 中 武神倶羅無・刻(根元) (1)   5F Early Recovery[-28]
21 老 - 中 武神倶羅無・刻 (9)   Overlap +2 ~1F -4 +2 +2 +2 +4 +2
22 若 - 中 崩山斗 (6)   Overlap +1 ~1F -6 +1 D D
22 若 - 首砕き (2)   Overlap ~1F -7 +1 +3
22 老 - 脳巓割り (4)   Overlap ~1F -7 +1 +3
23 若 - EX 武神掌 (6)   Overlap ~1F +2
24 若 - 強 武神掌 (6)   Overlap ~2F +2 D D
25 老 - 中 武神倶羅無・狄 (12)   Overlap ※あいうち判定 ~3F -4 D D
25 老 - 強 武神倶羅無・刻(根元) (1)   Overlap ※あいうち判定 ~3F -2 D D
26 若 - 強 崩山斗 (5)   1F Late ~4F -6 D D
26 老 - 強 武神倶羅無・刻 (10)   1F Late ~4F -5 +2 +4
27 若 - 武神紫電脚 (着地まで ?)   2F Late ~5F
32 老 - 強 武神倶羅無・狄 (12)   7F Late ~10F -2 D D
54 若 - [VS2]口寄せ 毘居 (21)   29F Late ~32F D D
82 老 - [VS2]口寄せ 蒔威(後方) (着地まで/※5 ?)   57F Late ~60F D D
112 老 - [VS2]口寄せ 蒔威(中央) (着地まで/※5 ?)   87F Late ~90F D D
143 老 - [VS2]口寄せ 蒔威(前方) (着地まで/※5 ?)   118F Late ~121F D D
StartupName (Active) +11 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~43 Neutral Jump Frames 28F Late Normals~32F Invincible~34F      
~42 Forward Jump Frames 27F Late Normals~31F Invincible~33F      
3 若 - しゃがみ弱P (2)   10F Early Recovery[-1]
4 若 - 立ち弱K (3)   8F Early Recovery[-5]
4 若 - 立ち弱P (2)   9F Early Recovery[-3]
4 老 - しゃがみ弱K (2)   9F Early Recovery[-2]
4 老 - しゃがみ弱P (2)   9F Early Recovery[-1]
4 老 - 立ち弱P (2)   9F Early Recovery[-3]
5 若 - 鉄鼠 (3)   7F Early Recovery[-13]
5 若 - 雷獣 (3)   7F Early Recovery[-13]
5 若 - しゃがみ弱K (2)   8F Early Recovery[-3]
5 若 - 立ち中P (2)   8F Early Recovery[-11]
5 老 - EX 武神天眼 (2)   8F Early Recovery[-12]
5 老 - 武神天眼 (2)   8F Early Recovery[-12]
5 老 - 神輿 (3)   7F Early Recovery[-13]
5 老 - 釣鐘落とし (3)   7F Early Recovery[-13]
5 老 - 立ち弱K (4)   6F Early Recovery[-3]
6 若 - 迦楼羅天斬 (8)   Overlap ~1F -28 D D
6 若 - しゃがみ中P (3)   6F Early Recovery[-11]
6 老 - EX 武神麒麟脚 (5)   4F Early Recovery[-8]
6 老 - 武神麒麟脚 (5)   4F Early Recovery[-14]
6 老 - 迦楼羅天斬 (8)   Overlap ~1F -28 D D
6 老 - 立ち中P (2)   7F Early Recovery[-10]
7 若 - しゃがみ中K (3)   5F Early Recovery[-14]
7 若 - 立ち中K (3)   5F Early Recovery[-15]
7 老 - EX 武神倶羅無・蛮 (14)   Overlap ~1F D D
7 老 - 弱 武神倶羅無・蛮 (10)   Overlap +5 ~1F +5 D D
7 老 - 立ち中K (3)   5F Early Recovery[-10]
8 老 - しゃがみ中K (3)   4F Early Recovery[-16]
8 老 - しゃがみ中P (2)   5F Early Recovery[-12]
9 老 - EX 武神逆鱗肘 (着地まで ?)   6F Early Recovery[-7]
9 老 - 武神逆鱗肘 (着地まで ?)   6F Early Recovery[-13]
9 老 - 強 武神倶羅無・蛮 (14)   Overlap +3 ~1F +3 D D
9 老 - 中 武神倶羅無・蛮 (13)   Overlap +3 ~1F +3 D D
9 老 - しゃがみ強K (2)   4F Early Recovery[-24]
9 老 - 立ち強P (2)   4F Early Recovery[-29]
10 若 - しゃがみ強K (11)   Overlap +2 ~1F -13 +2 D(※3) +13
10 若 - しゃがみ強P (3)   Overlap +2 ~1F -5 +2 +1 +2 +21 +2
10 老 - [VS1]梟 (4)   Overlap ~1F -7 D D
10 老 - しゃがみ強P (4)   Overlap +2 ~1F +2 +2 +7 D
12 若 - 弱 崩山斗 (6)   Overlap ~1F -6 D D
12 若 - 弱 武神掌 (6)   Overlap ~1F -4 D D
12 若 - 立ち強K (4)   Overlap ~1F -2 +3 +5
12 若 - 立ち強P (2)   Overlap ~1F -3 +2 +4
13 老 - 立ち強K (2)   Overlap ~2F -2 +5 +21
14 若 - [VS1]蜻蛉切り (2)   Overlap ※あいうち判定 ~3F -7 D D
14 老 - 弱 武神倶羅無・刻(根元) (1)   Overlap ※あいうち判定 ~3F -6 D D
15 老 - 弱 武神倶羅無・刻 (8)   1F Late ~4F -3 +4 +6
16 若 - EX 崩山斗 (9)   2F Late ~5F -6 D D
17 老 - 弱 武神倶羅無・狄 (12)   3F Late ~6F -2 D D
17 老 - EX 武神倶羅無・刻(根元) (1)   3F Late ~6F +1 D D
18 若 - 中 武神掌 (6)   4F Late ~7F -2 D D
18 老 - EX 武神倶羅無・狄(根元) (2)   4F Late ~7F -2 D D
18 老 - EX 武神倶羅無・刻 (20)   4F Late ~7F -1 D D
20 老 - EX 武神倶羅無・狄 (18)   6F Late ~9F +5 D D
20 老 - 中 武神倶羅無・刻(根元) (1)   6F Late ~9F -4 D D
21 老 - 中 武神倶羅無・刻 (9)   7F Late ~10F -4 +2 +4
22 若 - 中 崩山斗 (6)   8F Late ~11F -6 D D
22 若 - 首砕き (2)   8F Late ~11F -7 +1 +3
22 老 - 脳巓割り (4)   8F Late ~11F -7 +1 +3
23 若 - EX 武神掌 (6)   9F Late ~12F +2
24 若 - 強 武神掌 (6)   10F Late ~13F +2 D D
25 老 - 中 武神倶羅無・狄 (12)   11F Late ~14F -4 D D
25 老 - 強 武神倶羅無・刻(根元) (1)   11F Late ~14F -2 D D
26 若 - 強 崩山斗 (5)   12F Late ~15F -6 D D
26 老 - 強 武神倶羅無・刻 (10)   12F Late ~15F -5 +2 +4
27 若 - 武神紫電脚 (着地まで ?)   13F Late ~16F
32 老 - 強 武神倶羅無・狄 (12)   18F Late ~21F -2 D D
54 若 - [VS2]口寄せ 毘居 (21)   40F Late ~43F D D
82 老 - [VS2]口寄せ 蒔威(後方) (着地まで/※5 ?)   68F Late ~71F D D
112 老 - [VS2]口寄せ 蒔威(中央) (着地まで/※5 ?)   98F Late ~101F D D
143 老 - [VS2]口寄せ 蒔威(前方) (着地まで/※5 ?)   129F Late ~132F D D

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.