オロ/立ち中P Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
オロ / 立ち中P
Version
V-TriggerI   (Change Trigger)
Wake-up Recovery Type

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +107 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 66F Early [+61]      
~42 Forward Jump Frames 66F Early [+61]      
3 立ち弱P (3)   105F Early [+96]
4 EX 人柱登り (4)   103F Early [+96]
4 しゃがみ弱K (2)   105F Early [+95]
4 しゃがみ弱P (3)   104F Early [+94]
5 鬼神力 (3)   103F Early [+40]
5 人柱登り (4)   102F Early [+90]
5 椰子砕き (3)   103F Early [+83]
5 巴投げ (3)   103F Early [+83]
5 立ち弱K (3)   103F Early [+92]
6 立ち中K (2)   103F Early [+85]
7 しゃがみ中K (3)   101F Early [+84]
7 しゃがみ強P (4)   100F Early [+71]
7 しゃがみ中P (3)   101F Early [+82]
7 立ち中P (4)   100F Early [+76]
8 しゃがみ強K (2)   101F Early [+75]
10 返し拳骨 (3)   98F Early [+75]
11 立ち強K (3)   97F Early [+72]
11 立ち強P (3)   97F Early [+74]
12 弱 連ね蹴足 (3)   96F Early [+66]
12 飛び膝 (8)   91F Early [+70]
14 跳ね上段回し (2)   95F Early [+75]
16 中 日輪掌 ( ?)   95F Early [+61]
16 強 日輪掌 ( ?)   95F Early [+61]
16 EX 日輪掌 (150)   Overlap ~1F +4 +6 +8
16 弱 日輪掌 ( ?)   95F Early [+61]
24 EX 人柱渡り (10)   77F Early [+66]
24 立ち強P(ボタンホールド) (4)   83F Early [+64]
26 人柱渡り (4)   81F Early [+54]
60 [VS1]鬼火(後ろ入力) (144)   Overlap ~1F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   Overlap ~1F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   Overlap ~1F +42 +45 +47
StartupName (Active) +74 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 33F Early [+28]      
~42 Forward Jump Frames 33F Early [+28]      
3 立ち弱P (3)   72F Early [+63]
4 EX 人柱登り (4)   70F Early [+63]
4 しゃがみ弱K (2)   72F Early [+62]
4 しゃがみ弱P (3)   71F Early [+61]
5 鬼神力 (3)   70F Early [+7]
5 人柱登り (4)   69F Early [+57]
5 椰子砕き (3)   70F Early [+50]
5 巴投げ (3)   70F Early [+50]
5 立ち弱K (3)   70F Early [+59]
6 立ち中K (2)   70F Early [+52]
7 しゃがみ中K (3)   68F Early [+51]
7 しゃがみ強P (4)   67F Early [+38]
7 しゃがみ中P (3)   68F Early [+49]
7 立ち中P (4)   67F Early [+43]
8 しゃがみ強K (2)   68F Early [+42]
10 返し拳骨 (3)   65F Early [+42]
11 立ち強K (3)   64F Early [+39]
11 立ち強P (3)   64F Early [+41]
12 弱 連ね蹴足 (3)   63F Early [+33]
12 飛び膝 (8)   58F Early [+37]
14 跳ね上段回し (2)   62F Early [+42]
16 中 日輪掌 ( ?)   62F Early [+28]
16 強 日輪掌 ( ?)   62F Early [+28]
16 EX 日輪掌 (150)   Overlap ~1F +4 +6 +8
16 弱 日輪掌 ( ?)   62F Early [+28]
24 EX 人柱渡り (10)   44F Early [+33]
24 立ち強P(ボタンホールド) (4)   50F Early [+31]
26 人柱渡り (4)   48F Early [+21]
60 [VS1]鬼火(後ろ入力) (144)   Overlap ~1F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   Overlap ~1F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   Overlap ~1F +42 +45 +47
StartupName (Active) +38 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames Overlap Normals~4F Invincible~6F      
~42 Forward Jump Frames Overlap Normals~4F Invincible~6F      
3 立ち弱P (3)   36F Early [+27]
4 EX 人柱登り (4)   34F Early [+27]
4 しゃがみ弱K (2)   36F Early [+26]
4 しゃがみ弱P (3)   35F Early [+25]
5 鬼神力 (3)   34F Early Recovery[-29]
5 人柱登り (4)   33F Early [+21]
5 椰子砕き (3)   34F Early [+14]
5 巴投げ (3)   34F Early [+14]
5 立ち弱K (3)   34F Early [+23]
6 立ち中K (2)   34F Early [+16]
7 しゃがみ中K (3)   32F Early [+15]
7 しゃがみ強P (4)   31F Early [+2]
7 しゃがみ中P (3)   32F Early [+13]
7 立ち中P (4)   31F Early [+7]
8 しゃがみ強K (2)   32F Early [+6]
10 返し拳骨 (3)   29F Early [+6]
11 立ち強K (3)   28F Early [+3]
11 立ち強P (3)   28F Early [+5]
12 弱 連ね蹴足 (3)   27F Early Recovery[-3]
12 飛び膝 (8)   22F Early [+1]
14 跳ね上段回し (2)   26F Early [+6]
16 中 日輪掌 ( ?)   26F Early Recovery[-8]
16 強 日輪掌 ( ?)   26F Early Recovery[-8]
16 EX 日輪掌 (150)   Overlap ~1F +4 +6 +8
16 弱 日輪掌 ( ?)   26F Early Recovery[-8]
24 EX 人柱渡り (10)   8F Early Recovery[-3]
24 立ち強P(ボタンホールド) (4)   14F Early Recovery[-5]
26 人柱渡り (4)   12F Early Recovery[-15]
60 [VS1]鬼火(後ろ入力) (144)   19F Late ~22F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   19F Late ~22F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   19F Late ~22F +42 +45 +47

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.