オロ/立ち中P Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
オロ / 立ち中P
Version
V-TriggerI   (Change Trigger)
Wake-up Recovery Type

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +107 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 66F Early [+61]      
~42 Forward Jump Frames 66F Early [+61]      
3 立ち弱P (3)   105F Early [+96]
4 EX 人柱登り (4)   103F Early [+96]
4 しゃがみ弱K (2)   105F Early [+95]
4 しゃがみ弱P (3)   104F Early [+94]
5 鬼神力 (3)   103F Early [+40]
5 人柱登り (4)   102F Early [+90]
5 椰子砕き (3)   103F Early [+83]
5 巴投げ (3)   103F Early [+83]
5 立ち弱K (3)   103F Early [+92]
6 立ち中K (2)   103F Early [+85]
7 しゃがみ中K (3)   101F Early [+84]
7 しゃがみ強P (4)   100F Early [+71]
7 しゃがみ中P (3)   101F Early [+82]
7 立ち中P (4)   100F Early [+76]
8 しゃがみ強K (2)   101F Early [+75]
10 返し拳骨 (3)   98F Early [+75]
11 立ち強K (3)   97F Early [+72]
11 立ち強P (3)   97F Early [+74]
12 弱 連ね蹴足 (3)   96F Early [+66]
12 飛び膝 (8)   91F Early [+70]
14 跳ね上段回し (2)   95F Early [+75]
16 中 日輪掌 ( ?)   95F Early [+61]
16 強 日輪掌 ( ?)   95F Early [+61]
16 EX 日輪掌 (150)   Overlap ~1F +4 +6 +8
16 弱 日輪掌 ( ?)   95F Early [+61]
24 EX 人柱渡り (10)   77F Early [+66]
24 立ち強P(ボタンホールド) (4)   83F Early [+64]
26 人柱渡り (4)   81F Early [+54]
60 [VS1]鬼火(後ろ入力) (144)   Overlap ~1F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   Overlap ~1F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   Overlap ~1F +42 +45 +47
StartupName (Active) +71 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 30F Early [+25]      
~42 Forward Jump Frames 30F Early [+25]      
3 立ち弱P (3)   69F Early [+60]
4 EX 人柱登り (4)   67F Early [+60]
4 しゃがみ弱K (2)   69F Early [+59]
4 しゃがみ弱P (3)   68F Early [+58]
5 鬼神力 (3)   67F Early [+4]
5 人柱登り (4)   66F Early [+54]
5 椰子砕き (3)   67F Early [+47]
5 巴投げ (3)   67F Early [+47]
5 立ち弱K (3)   67F Early [+56]
6 立ち中K (2)   67F Early [+49]
7 しゃがみ中K (3)   65F Early [+48]
7 しゃがみ強P (4)   64F Early [+35]
7 しゃがみ中P (3)   65F Early [+46]
7 立ち中P (4)   64F Early [+40]
8 しゃがみ強K (2)   65F Early [+39]
10 返し拳骨 (3)   62F Early [+39]
11 立ち強K (3)   61F Early [+36]
11 立ち強P (3)   61F Early [+38]
12 弱 連ね蹴足 (3)   60F Early [+30]
12 飛び膝 (8)   55F Early [+34]
14 跳ね上段回し (2)   59F Early [+39]
16 中 日輪掌 ( ?)   59F Early [+25]
16 強 日輪掌 ( ?)   59F Early [+25]
16 EX 日輪掌 (150)   Overlap ~1F +4 +6 +8
16 弱 日輪掌 ( ?)   59F Early [+25]
24 EX 人柱渡り (10)   41F Early [+30]
24 立ち強P(ボタンホールド) (4)   47F Early [+28]
26 人柱渡り (4)   45F Early [+18]
60 [VS1]鬼火(後ろ入力) (144)   Overlap ~1F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   Overlap ~1F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   Overlap ~1F +42 +45 +47
StartupName (Active) +40 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames Overlap Normals~2F Invincible~4F      
~42 Forward Jump Frames Overlap Normals~2F Invincible~4F      
3 立ち弱P (3)   38F Early [+29]
4 EX 人柱登り (4)   36F Early [+29]
4 しゃがみ弱K (2)   38F Early [+28]
4 しゃがみ弱P (3)   37F Early [+27]
5 鬼神力 (3)   36F Early Recovery[-27]
5 人柱登り (4)   35F Early [+23]
5 椰子砕き (3)   36F Early [+16]
5 巴投げ (3)   36F Early [+16]
5 立ち弱K (3)   36F Early [+25]
6 立ち中K (2)   36F Early [+18]
7 しゃがみ中K (3)   34F Early [+17]
7 しゃがみ強P (4)   33F Early [+4]
7 しゃがみ中P (3)   34F Early [+15]
7 立ち中P (4)   33F Early [+9]
8 しゃがみ強K (2)   34F Early [+8]
10 返し拳骨 (3)   31F Early [+8]
11 立ち強K (3)   30F Early [+5]
11 立ち強P (3)   30F Early [+7]
12 弱 連ね蹴足 (3)   29F Early Recovery[-1]
12 飛び膝 (8)   24F Early [+3]
14 跳ね上段回し (2)   28F Early [+8]
16 中 日輪掌 ( ?)   28F Early Recovery[-6]
16 強 日輪掌 ( ?)   28F Early Recovery[-6]
16 EX 日輪掌 (150)   Overlap ~1F +4 +6 +8
16 弱 日輪掌 ( ?)   28F Early Recovery[-6]
24 EX 人柱渡り (10)   10F Early Recovery[-1]
24 立ち強P(ボタンホールド) (4)   16F Early Recovery[-3]
26 人柱渡り (4)   14F Early Recovery[-13]
60 [VS1]鬼火(後ろ入力) (144)   17F Late ~20F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   17F Late ~20F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   17F Late ~20F +42 +45 +47

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.