オロ/立ち中P Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
オロ / 立ち中P
Version
V-TriggerI   (Change Trigger)
Wake-up Recovery Type

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +107 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 66F Early [+61]      
~42 Forward Jump Frames 66F Early [+61]      
3 立ち弱P (3)   105F Early [+96]
4 EX 人柱登り (4)   103F Early [+96]
4 しゃがみ弱K (2)   105F Early [+95]
4 しゃがみ弱P (3)   104F Early [+94]
5 鬼神力 (3)   103F Early [+40]
5 人柱登り (4)   102F Early [+90]
5 椰子砕き (3)   103F Early [+83]
5 巴投げ (3)   103F Early [+83]
5 立ち弱K (3)   103F Early [+92]
6 立ち中K (2)   103F Early [+85]
7 しゃがみ中K (3)   101F Early [+84]
7 しゃがみ強P (4)   100F Early [+71]
7 しゃがみ中P (3)   101F Early [+82]
7 立ち中P (4)   100F Early [+76]
8 しゃがみ強K (2)   101F Early [+75]
10 返し拳骨 (3)   98F Early [+75]
11 立ち強K (3)   97F Early [+72]
11 立ち強P (3)   97F Early [+74]
12 弱 連ね蹴足 (3)   96F Early [+66]
12 飛び膝 (8)   91F Early [+70]
14 跳ね上段回し (2)   95F Early [+75]
16 中 日輪掌 ( ?)   95F Early [+61]
16 強 日輪掌 ( ?)   95F Early [+61]
16 EX 日輪掌 (150)   Overlap ~1F +4 +6 +8
16 弱 日輪掌 ( ?)   95F Early [+61]
24 EX 人柱渡り (10)   77F Early [+66]
24 立ち強P(ボタンホールド) (4)   83F Early [+64]
26 人柱渡り (4)   81F Early [+54]
60 [VS1]鬼火(後ろ入力) (144)   Overlap ~1F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   Overlap ~1F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   Overlap ~1F +42 +45 +47
StartupName (Active) +61 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 20F Early [+15]      
~42 Forward Jump Frames 20F Early [+15]      
3 立ち弱P (3)   59F Early [+50]
4 EX 人柱登り (4)   57F Early [+50]
4 しゃがみ弱K (2)   59F Early [+49]
4 しゃがみ弱P (3)   58F Early [+48]
5 鬼神力 (3)   57F Early Recovery[-6]
5 人柱登り (4)   56F Early [+44]
5 椰子砕き (3)   57F Early [+37]
5 巴投げ (3)   57F Early [+37]
5 立ち弱K (3)   57F Early [+46]
6 立ち中K (2)   57F Early [+39]
7 しゃがみ中K (3)   55F Early [+38]
7 しゃがみ強P (4)   54F Early [+25]
7 しゃがみ中P (3)   55F Early [+36]
7 立ち中P (4)   54F Early [+30]
8 しゃがみ強K (2)   55F Early [+29]
10 返し拳骨 (3)   52F Early [+29]
11 立ち強K (3)   51F Early [+26]
11 立ち強P (3)   51F Early [+28]
12 弱 連ね蹴足 (3)   50F Early [+20]
12 飛び膝 (8)   45F Early [+24]
14 跳ね上段回し (2)   49F Early [+29]
16 中 日輪掌 ( ?)   49F Early [+15]
16 強 日輪掌 ( ?)   49F Early [+15]
16 EX 日輪掌 (150)   Overlap ~1F +4 +6 +8
16 弱 日輪掌 ( ?)   49F Early [+15]
24 EX 人柱渡り (10)   31F Early [+20]
24 立ち強P(ボタンホールド) (4)   37F Early [+18]
26 人柱渡り (4)   35F Early [+8]
60 [VS1]鬼火(後ろ入力) (144)   Overlap ~1F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   Overlap ~1F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   Overlap ~1F +42 +45 +47
StartupName (Active) +20 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 18F Late Normals~22F Invincible~24F      
~42 Forward Jump Frames 18F Late Normals~22F Invincible~24F      
3 立ち弱P (3)   18F Early [+9]
4 EX 人柱登り (4)   16F Early [+9]
4 しゃがみ弱K (2)   18F Early [+8]
4 しゃがみ弱P (3)   17F Early [+7]
5 鬼神力 (3)   16F Early Recovery[-47]
5 人柱登り (4)   15F Early [+3]
5 椰子砕き (3)   16F Early Recovery[-4]
5 巴投げ (3)   16F Early Recovery[-4]
5 立ち弱K (3)   16F Early [+5]
6 立ち中K (2)   16F Early Recovery[-2]
7 しゃがみ中K (3)   14F Early Recovery[-3]
7 しゃがみ強P (4)   13F Early Recovery[-16]
7 しゃがみ中P (3)   14F Early Recovery[-5]
7 立ち中P (4)   13F Early Recovery[-11]
8 しゃがみ強K (2)   14F Early Recovery[-12]
10 返し拳骨 (3)   11F Early Recovery[-12]
11 立ち強K (3)   10F Early Recovery[-15]
11 立ち強P (3)   10F Early Recovery[-13]
12 弱 連ね蹴足 (3)   9F Early Recovery[-21]
12 飛び膝 (8)   4F Early Recovery[-17]
14 跳ね上段回し (2)   8F Early Recovery[-12]
16 中 日輪掌 ( ?)   8F Early Recovery[-26]
16 強 日輪掌 ( ?)   8F Early Recovery[-26]
16 EX 日輪掌 (150)   Overlap ~1F +4 +6 +8
16 弱 日輪掌 ( ?)   8F Early Recovery[-26]
24 EX 人柱渡り (10)   1F Late ~4F D D
24 立ち強P(ボタンホールド) (4)   1F Late ~4F +4 +7 +9
26 人柱渡り (4)   3F Late ~6F D D
60 [VS1]鬼火(後ろ入力) (144)   37F Late ~40F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   37F Late ~40F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   37F Late ~40F +42 +45 +47

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.