オロ/立ち中P Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
オロ / 立ち中P
Version
V-TriggerI   (Change Trigger)
Wake-up Recovery Type

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +48 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 7F Early [+2]      
~42 Forward Jump Frames 7F Early [+2]      
3 立ち弱P (3)   46F Early [+37]
4 EX 人柱登り (4)   44F Early [+37]
4 しゃがみ弱K (2)   46F Early [+36]
4 しゃがみ弱P (3)   45F Early [+35]
5 鬼神力 (3)   44F Early Recovery[-19]
5 人柱登り (4)   43F Early [+31]
5 椰子砕き (3)   44F Early [+24]
5 巴投げ (3)   44F Early [+24]
5 立ち弱K (3)   44F Early [+33]
6 立ち中K (2)   44F Early [+26]
7 しゃがみ中K (3)   42F Early [+25]
7 しゃがみ強P (4)   41F Early [+12]
7 しゃがみ中P (3)   42F Early [+23]
7 立ち中P (4)   41F Early [+17]
8 しゃがみ強K (2)   42F Early [+16]
10 返し拳骨 (3)   39F Early [+16]
11 立ち強K (3)   38F Early [+13]
11 立ち強P (3)   38F Early [+15]
12 弱 連ね蹴足 (3)   37F Early [+7]
12 飛び膝 (8)   32F Early [+11]
14 跳ね上段回し (2)   36F Early [+16]
16 中 日輪掌 ( ?)   36F Early [+2]
16 強 日輪掌 ( ?)   36F Early [+2]
16 EX 日輪掌 (150)   Overlap ~1F +4 +6 +8
16 弱 日輪掌 ( ?)   36F Early [+2]
24 EX 人柱渡り (10)   18F Early [+7]
24 立ち強P(ボタンホールド) (4)   24F Early [+5]
26 人柱渡り (4)   22F Early Recovery[-5]
60 [VS1]鬼火(後ろ入力) (144)   9F Late ~12F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   9F Late ~12F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   9F Late ~12F +42 +45 +47
StartupName (Active) +15 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 23F Late Normals~27F Invincible~29F      
~42 Forward Jump Frames 23F Late Normals~27F Invincible~29F      
3 立ち弱P (3)   13F Early [+4]
4 EX 人柱登り (4)   11F Early [+4]
4 しゃがみ弱K (2)   13F Early [+3]
4 しゃがみ弱P (3)   12F Early [+2]
5 鬼神力 (3)   11F Early Recovery[-52]
5 人柱登り (4)   10F Early Recovery[-2]
5 椰子砕き (3)   11F Early Recovery[-9]
5 巴投げ (3)   11F Early Recovery[-9]
5 立ち弱K (3)   11F Early No advantage [0]
6 立ち中K (2)   11F Early Recovery[-7]
7 しゃがみ中K (3)   9F Early Recovery[-8]
7 しゃがみ強P (4)   8F Early Recovery[-21]
7 しゃがみ中P (3)   9F Early Recovery[-10]
7 立ち中P (4)   8F Early Recovery[-16]
8 しゃがみ強K (2)   9F Early Recovery[-17]
10 返し拳骨 (3)   6F Early Recovery[-17]
11 立ち強K (3)   5F Early Recovery[-20]
11 立ち強P (3)   5F Early Recovery[-18]
12 弱 連ね蹴足 (3)   4F Early Recovery[-26]
12 飛び膝 (8)   Overlap +4 ~1F -4 +4 -2 +4 0 +4
14 跳ね上段回し (2)   3F Early Recovery[-17]
16 中 日輪掌 ( ?)   3F Early Recovery[-31]
16 強 日輪掌 ( ?)   3F Early Recovery[-31]
16 EX 日輪掌 (150)   Overlap ~1F +4 +6 +8
16 弱 日輪掌 ( ?)   3F Early Recovery[-31]
24 EX 人柱渡り (10)   6F Late ~9F D D
24 立ち強P(ボタンホールド) (4)   6F Late ~9F +4 +7 +9
26 人柱渡り (4)   8F Late ~11F D D
60 [VS1]鬼火(後ろ入力) (144)   42F Late ~45F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   42F Late ~45F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   42F Late ~45F +42 +45 +47
StartupName (Active) +4 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 34F Late Normals~38F Invincible~40F      
~42 Forward Jump Frames 34F Late Normals~38F Invincible~40F      
3 立ち弱P (3)   Overlap +2 ~1F +2 +2 +5 +2 +7 +2
4 EX 人柱登り (4)   Overlap ~1F D D
4 しゃがみ弱K (2)   Overlap +1 ~1F 0 +1 +3 +1 +5 +1
4 しゃがみ弱P (3)   Overlap +1 ~1F +2 +1 +4 +1 +6 +1
5 鬼神力 (3)   Overlap ~1F D D
5 人柱登り (4)   Overlap ~1F D D
5 椰子砕き (3)   Overlap ~1F D D
5 巴投げ (3)   Overlap ~1F D D
5 立ち弱K (3)   Overlap ~1F +2 +5 +7
6 立ち中K (2)   Overlap ~2F +3 +5 +7
7 しゃがみ中K (3)   Overlap ~3F -2 +2 +4
7 しゃがみ強P (4)   Overlap ~3F -7 -4 +15
7 しゃがみ中P (3)   Overlap ~3F -2 +3 +5
7 立ち中P (4)   Overlap ~3F -6 D D
8 しゃがみ強K (2)   1F Late ~4F -12 D D
10 返し拳骨 (3)   3F Late ~6F -4 +2 +4
11 立ち強K (3)   4F Late ~7F -4 +2 +22
11 立ち強P (3)   4F Late ~7F -2 +2 +4
12 弱 連ね蹴足 (3)   5F Late ~8F -8 +2 +4
12 飛び膝 (8)   5F Late ~8F -4 -2 0
14 跳ね上段回し (2)   7F Late ~10F -4 +3 +5
16 中 日輪掌 ( ?)   9F Late ~12F -3 0 +2
16 強 日輪掌 ( ?)   9F Late ~12F -3 +4 +6
16 EX 日輪掌 (150)   9F Late ~12F +4 +6 +8
16 弱 日輪掌 ( ?)   9F Late ~12F -3 0 +2
24 EX 人柱渡り (10)   17F Late ~20F D D
24 立ち強P(ボタンホールド) (4)   17F Late ~20F +4 +7 +9
26 人柱渡り (4)   19F Late ~22F D D
60 [VS1]鬼火(後ろ入力) (144)   53F Late ~56F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   53F Late ~56F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   53F Late ~56F +42 +45 +47

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.