オロ/立ち中P Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
オロ / 立ち中P
Version
V-TriggerI   (Change Trigger)
Wake-up Recovery Type

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +53 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 12F Early [+7]      
~42 Forward Jump Frames 12F Early [+7]      
3 立ち弱P (3)   51F Early [+42]
4 EX 人柱登り (4)   49F Early [+42]
4 しゃがみ弱K (2)   51F Early [+41]
4 しゃがみ弱P (3)   50F Early [+40]
5 鬼神力 (3)   49F Early Recovery[-14]
5 人柱登り (4)   48F Early [+36]
5 椰子砕き (3)   49F Early [+29]
5 巴投げ (3)   49F Early [+29]
5 立ち弱K (3)   49F Early [+38]
6 立ち中K (2)   49F Early [+31]
7 しゃがみ中K (3)   47F Early [+30]
7 しゃがみ強P (4)   46F Early [+17]
7 しゃがみ中P (3)   47F Early [+28]
7 立ち中P (4)   46F Early [+22]
8 しゃがみ強K (2)   47F Early [+21]
10 返し拳骨 (3)   44F Early [+21]
11 立ち強K (3)   43F Early [+18]
11 立ち強P (3)   43F Early [+20]
12 弱 連ね蹴足 (3)   42F Early [+12]
12 飛び膝 (8)   37F Early [+16]
14 跳ね上段回し (2)   41F Early [+21]
16 中 日輪掌 ( ?)   41F Early [+7]
16 強 日輪掌 ( ?)   41F Early [+7]
16 EX 日輪掌 (150)   Overlap ~1F +4 +6 +8
16 弱 日輪掌 ( ?)   41F Early [+7]
24 EX 人柱渡り (10)   23F Early [+12]
24 立ち強P(ボタンホールド) (4)   29F Early [+10]
26 人柱渡り (4)   27F Early No advantage [0]
60 [VS1]鬼火(後ろ入力) (144)   4F Late ~7F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   4F Late ~7F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   4F Late ~7F +42 +45 +47
StartupName (Active) +17 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 21F Late Normals~25F Invincible~27F      
~42 Forward Jump Frames 21F Late Normals~25F Invincible~27F      
3 立ち弱P (3)   15F Early [+6]
4 EX 人柱登り (4)   13F Early [+6]
4 しゃがみ弱K (2)   15F Early [+5]
4 しゃがみ弱P (3)   14F Early [+4]
5 鬼神力 (3)   13F Early Recovery[-50]
5 人柱登り (4)   12F Early No advantage [0]
5 椰子砕き (3)   13F Early Recovery[-7]
5 巴投げ (3)   13F Early Recovery[-7]
5 立ち弱K (3)   13F Early [+2]
6 立ち中K (2)   13F Early Recovery[-5]
7 しゃがみ中K (3)   11F Early Recovery[-6]
7 しゃがみ強P (4)   10F Early Recovery[-19]
7 しゃがみ中P (3)   11F Early Recovery[-8]
7 立ち中P (4)   10F Early Recovery[-14]
8 しゃがみ強K (2)   11F Early Recovery[-15]
10 返し拳骨 (3)   8F Early Recovery[-15]
11 立ち強K (3)   7F Early Recovery[-18]
11 立ち強P (3)   7F Early Recovery[-16]
12 弱 連ね蹴足 (3)   6F Early Recovery[-24]
12 飛び膝 (8)   Overlap +6 ~1F -4 +6 -2 +6 0 +6
14 跳ね上段回し (2)   5F Early Recovery[-15]
16 中 日輪掌 ( ?)   5F Early Recovery[-29]
16 強 日輪掌 ( ?)   5F Early Recovery[-29]
16 EX 日輪掌 (150)   Overlap ~1F +4 +6 +8
16 弱 日輪掌 ( ?)   5F Early Recovery[-29]
24 EX 人柱渡り (10)   4F Late ~7F D D
24 立ち強P(ボタンホールド) (4)   4F Late ~7F +4 +7 +9
26 人柱渡り (4)   6F Late ~9F D D
60 [VS1]鬼火(後ろ入力) (144)   40F Late ~43F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   40F Late ~43F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   40F Late ~43F +42 +45 +47
StartupName (Active) +4 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 34F Late Normals~38F Invincible~40F      
~42 Forward Jump Frames 34F Late Normals~38F Invincible~40F      
3 立ち弱P (3)   Overlap +2 ~1F +2 +2 +5 +2 +7 +2
4 EX 人柱登り (4)   Overlap ~1F D D
4 しゃがみ弱K (2)   Overlap +1 ~1F 0 +1 +3 +1 +5 +1
4 しゃがみ弱P (3)   Overlap +1 ~1F +2 +1 +4 +1 +6 +1
5 鬼神力 (3)   Overlap ~1F D D
5 人柱登り (4)   Overlap ~1F D D
5 椰子砕き (3)   Overlap ~1F D D
5 巴投げ (3)   Overlap ~1F D D
5 立ち弱K (3)   Overlap ~1F +2 +5 +7
6 立ち中K (2)   Overlap ~2F +3 +5 +7
7 しゃがみ中K (3)   Overlap ~3F -2 +2 +4
7 しゃがみ強P (4)   Overlap ~3F -7 -4 +15
7 しゃがみ中P (3)   Overlap ~3F -2 +3 +5
7 立ち中P (4)   Overlap ~3F -6 D D
8 しゃがみ強K (2)   1F Late ~4F -12 D D
10 返し拳骨 (3)   3F Late ~6F -4 +2 +4
11 立ち強K (3)   4F Late ~7F -4 +2 +22
11 立ち強P (3)   4F Late ~7F -2 +2 +4
12 弱 連ね蹴足 (3)   5F Late ~8F -8 +2 +4
12 飛び膝 (8)   5F Late ~8F -4 -2 0
14 跳ね上段回し (2)   7F Late ~10F -4 +3 +5
16 中 日輪掌 ( ?)   9F Late ~12F -3 0 +2
16 強 日輪掌 ( ?)   9F Late ~12F -3 +4 +6
16 EX 日輪掌 (150)   9F Late ~12F +4 +6 +8
16 弱 日輪掌 ( ?)   9F Late ~12F -3 0 +2
24 EX 人柱渡り (10)   17F Late ~20F D D
24 立ち強P(ボタンホールド) (4)   17F Late ~20F +4 +7 +9
26 人柱渡り (4)   19F Late ~22F D D
60 [VS1]鬼火(後ろ入力) (144)   53F Late ~56F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   53F Late ~56F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   53F Late ~56F +42 +45 +47
StartupName (Active) -63 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 101F Late Normals~105F Invincible~107F      
~42 Forward Jump Frames 101F Late Normals~105F Invincible~107F      
3 立ち弱P (3)   63F Late ~66F +2 +5 +7
4 EX 人柱登り (4)   64F Late ~67F D D
4 しゃがみ弱K (2)   64F Late ~67F 0 +3 +5
4 しゃがみ弱P (3)   64F Late ~67F +2 +4 +6
5 鬼神力 (3)   65F Late ~68F D D
5 人柱登り (4)   65F Late ~68F D D
5 椰子砕き (3)   65F Late ~68F D D
5 巴投げ (3)   65F Late ~68F D D
5 立ち弱K (3)   65F Late ~68F +2 +5 +7
6 立ち中K (2)   66F Late ~69F +3 +5 +7
7 しゃがみ中K (3)   67F Late ~70F -2 +2 +4
7 しゃがみ強P (4)   67F Late ~70F -7 -4 +15
7 しゃがみ中P (3)   67F Late ~70F -2 +3 +5
7 立ち中P (4)   67F Late ~70F -6 D D
8 しゃがみ強K (2)   68F Late ~71F -12 D D
10 返し拳骨 (3)   70F Late ~73F -4 +2 +4
11 立ち強K (3)   71F Late ~74F -4 +2 +22
11 立ち強P (3)   71F Late ~74F -2 +2 +4
12 弱 連ね蹴足 (3)   72F Late ~75F -8 +2 +4
12 飛び膝 (8)   72F Late ~75F -4 -2 0
14 跳ね上段回し (2)   74F Late ~77F -4 +3 +5
16 中 日輪掌 ( ?)   76F Late ~79F -3 0 +2
16 強 日輪掌 ( ?)   76F Late ~79F -3 +4 +6
16 EX 日輪掌 (150)   76F Late ~79F +4 +6 +8
16 弱 日輪掌 ( ?)   76F Late ~79F -3 0 +2
24 EX 人柱渡り (10)   84F Late ~87F D D
24 立ち強P(ボタンホールド) (4)   84F Late ~87F +4 +7 +9
26 人柱渡り (4)   86F Late ~89F D D
60 [VS1]鬼火(後ろ入力) (144)   120F Late ~123F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   120F Late ~123F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   120F Late ~123F +42 +45 +47
StartupName (Active) -71 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 109F Late Normals~113F Invincible~115F      
~42 Forward Jump Frames 109F Late Normals~113F Invincible~115F      
3 立ち弱P (3)   71F Late ~74F +2 +5 +7
4 EX 人柱登り (4)   72F Late ~75F D D
4 しゃがみ弱K (2)   72F Late ~75F 0 +3 +5
4 しゃがみ弱P (3)   72F Late ~75F +2 +4 +6
5 鬼神力 (3)   73F Late ~76F D D
5 人柱登り (4)   73F Late ~76F D D
5 椰子砕き (3)   73F Late ~76F D D
5 巴投げ (3)   73F Late ~76F D D
5 立ち弱K (3)   73F Late ~76F +2 +5 +7
6 立ち中K (2)   74F Late ~77F +3 +5 +7
7 しゃがみ中K (3)   75F Late ~78F -2 +2 +4
7 しゃがみ強P (4)   75F Late ~78F -7 -4 +15
7 しゃがみ中P (3)   75F Late ~78F -2 +3 +5
7 立ち中P (4)   75F Late ~78F -6 D D
8 しゃがみ強K (2)   76F Late ~79F -12 D D
10 返し拳骨 (3)   78F Late ~81F -4 +2 +4
11 立ち強K (3)   79F Late ~82F -4 +2 +22
11 立ち強P (3)   79F Late ~82F -2 +2 +4
12 弱 連ね蹴足 (3)   80F Late ~83F -8 +2 +4
12 飛び膝 (8)   80F Late ~83F -4 -2 0
14 跳ね上段回し (2)   82F Late ~85F -4 +3 +5
16 中 日輪掌 ( ?)   84F Late ~87F -3 0 +2
16 強 日輪掌 ( ?)   84F Late ~87F -3 +4 +6
16 EX 日輪掌 (150)   84F Late ~87F +4 +6 +8
16 弱 日輪掌 ( ?)   84F Late ~87F -3 0 +2
24 EX 人柱渡り (10)   92F Late ~95F D D
24 立ち強P(ボタンホールド) (4)   92F Late ~95F +4 +7 +9
26 人柱渡り (4)   94F Late ~97F D D
60 [VS1]鬼火(後ろ入力) (144)   128F Late ~131F +42 +45 +47
60 [VS1]鬼火(下入力) (167)   128F Late ~131F +42 +45 +47
60 [VS1]鬼火(ニュートラル) (129)   128F Late ~131F +42 +45 +47

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.