リュウ/(V) EX 波動拳(Lv2) Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
リュウ / (V) EX 波動拳(Lv2)
Version
V-TriggerI   (Change Trigger)
Wake-up Recovery Type

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +97 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 56F Early [+51]      
~41 Forward Jump Frames 57F Early [+52]      
1 (V) [VS2]入り身(当て身成立時) (4(※2))   96F Early [+54]
1 [VS2]入り身(当て身成立時) (4(※2))   96F Early [+54]
3 立ち弱P (2)   96F Early [+86]
3 (V) 立ち弱P (2)   96F Early [+86]
4 しゃがみ弱K (2)   95F Early [+85]
4 しゃがみ弱P (3)   94F Early [+86]
4 (V) しゃがみ弱P (3)   94F Early [+86]
4 立ち弱K (3)   94F Early [+80]
5 (V) EX 波動拳(Lv2) ( ?)   96F Early [+97]
5 (V) 波動拳(Lv2) ( ?)   96F Early [+97]
5 背負い投げ (3)   93F Early [+73]
5 巴投げ (3)   93F Early [+73]
5 立ち中P (3)   93F Early [+80]
5 (V) 立ち中P (3)   93F Early [+80]
6 (V) 波動拳(Lv3) ( ?)   95F Early [+97]
6 (V) しゃがみ強P (4)   91F Early [+64]
6 しゃがみ中K (3)   92F Early [+76]
6 しゃがみ強P (4)   91F Early [+64]
6 しゃがみ中P (3)   92F Early [+77]
6 (V) しゃがみ中P (3)   92F Early [+77]
7 しゃがみ強K (2)   92F Early [+67]
8 立ち中K (3)   90F Early [+71]
8 (V) 立ち強P (3)   90F Early [+67]
8 立ち強P (3)   90F Early [+67]
9 踵落とし (7)   85F Early [+66]
10 立ち強K (2)   89F Early [+66]
11 (V) EX 波動拳(Lv1) ( ?)   90F Early [+57]
11 EX 波動拳 ( ?)   90F Early [+55]
14 (V) 強 波動拳 ( ?)   87F Early [+55]
14 (V) 弱 波動拳 ( ?)   87F Early [+55]
14 (V) 中 波動拳 ( ?)   87F Early [+55]
17 鳩尾砕き (4)   80F Early [+59]
17 (V) 鳩尾砕き (4)   80F Early [+59]
22 鎖骨割り (4)   75F Early [+55]
22 (V) 鎖骨割り (4)   75F Early [+55]
25 (V) [VS2]入り身 (2)   74F Early [+45]
25 [VS2]入り身 (2)   74F Early [+45]
StartupName (Active) +86 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 45F Early [+40]      
~41 Forward Jump Frames 46F Early [+41]      
1 (V) [VS2]入り身(当て身成立時) (4(※2))   85F Early [+43]
1 [VS2]入り身(当て身成立時) (4(※2))   85F Early [+43]
3 立ち弱P (2)   85F Early [+75]
3 (V) 立ち弱P (2)   85F Early [+75]
4 しゃがみ弱K (2)   84F Early [+74]
4 しゃがみ弱P (3)   83F Early [+75]
4 (V) しゃがみ弱P (3)   83F Early [+75]
4 立ち弱K (3)   83F Early [+69]
5 (V) EX 波動拳(Lv2) ( ?)   85F Early [+86]
5 (V) 波動拳(Lv2) ( ?)   85F Early [+86]
5 背負い投げ (3)   82F Early [+62]
5 巴投げ (3)   82F Early [+62]
5 立ち中P (3)   82F Early [+69]
5 (V) 立ち中P (3)   82F Early [+69]
6 (V) 波動拳(Lv3) ( ?)   84F Early [+86]
6 (V) しゃがみ強P (4)   80F Early [+53]
6 しゃがみ中K (3)   81F Early [+65]
6 しゃがみ強P (4)   80F Early [+53]
6 しゃがみ中P (3)   81F Early [+66]
6 (V) しゃがみ中P (3)   81F Early [+66]
7 しゃがみ強K (2)   81F Early [+56]
8 立ち中K (3)   79F Early [+60]
8 (V) 立ち強P (3)   79F Early [+56]
8 立ち強P (3)   79F Early [+56]
9 踵落とし (7)   74F Early [+55]
10 立ち強K (2)   78F Early [+55]
11 (V) EX 波動拳(Lv1) ( ?)   79F Early [+46]
11 EX 波動拳 ( ?)   79F Early [+44]
14 (V) 強 波動拳 ( ?)   76F Early [+44]
14 (V) 弱 波動拳 ( ?)   76F Early [+44]
14 (V) 中 波動拳 ( ?)   76F Early [+44]
17 鳩尾砕き (4)   69F Early [+48]
17 (V) 鳩尾砕き (4)   69F Early [+48]
22 鎖骨割り (4)   64F Early [+44]
22 (V) 鎖骨割り (4)   64F Early [+44]
25 (V) [VS2]入り身 (2)   63F Early [+34]
25 [VS2]入り身 (2)   63F Early [+34]
StartupName (Active) +75 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 34F Early [+29]      
~41 Forward Jump Frames 35F Early [+30]      
1 (V) [VS2]入り身(当て身成立時) (4(※2))   74F Early [+32]
1 [VS2]入り身(当て身成立時) (4(※2))   74F Early [+32]
3 立ち弱P (2)   74F Early [+64]
3 (V) 立ち弱P (2)   74F Early [+64]
4 しゃがみ弱K (2)   73F Early [+63]
4 しゃがみ弱P (3)   72F Early [+64]
4 (V) しゃがみ弱P (3)   72F Early [+64]
4 立ち弱K (3)   72F Early [+58]
5 (V) EX 波動拳(Lv2) ( ?)   74F Early [+75]
5 (V) 波動拳(Lv2) ( ?)   74F Early [+75]
5 背負い投げ (3)   71F Early [+51]
5 巴投げ (3)   71F Early [+51]
5 立ち中P (3)   71F Early [+58]
5 (V) 立ち中P (3)   71F Early [+58]
6 (V) 波動拳(Lv3) ( ?)   73F Early [+75]
6 (V) しゃがみ強P (4)   69F Early [+42]
6 しゃがみ中K (3)   70F Early [+54]
6 しゃがみ強P (4)   69F Early [+42]
6 しゃがみ中P (3)   70F Early [+55]
6 (V) しゃがみ中P (3)   70F Early [+55]
7 しゃがみ強K (2)   70F Early [+45]
8 立ち中K (3)   68F Early [+49]
8 (V) 立ち強P (3)   68F Early [+45]
8 立ち強P (3)   68F Early [+45]
9 踵落とし (7)   63F Early [+44]
10 立ち強K (2)   67F Early [+44]
11 (V) EX 波動拳(Lv1) ( ?)   68F Early [+35]
11 EX 波動拳 ( ?)   68F Early [+33]
14 (V) 強 波動拳 ( ?)   65F Early [+33]
14 (V) 弱 波動拳 ( ?)   65F Early [+33]
14 (V) 中 波動拳 ( ?)   65F Early [+33]
17 鳩尾砕き (4)   58F Early [+37]
17 (V) 鳩尾砕き (4)   58F Early [+37]
22 鎖骨割り (4)   53F Early [+33]
22 (V) 鎖骨割り (4)   53F Early [+33]
25 (V) [VS2]入り身 (2)   52F Early [+23]
25 [VS2]入り身 (2)   52F Early [+23]
StartupName (Active) +44 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 3F Early Recovery[-2]      
~41 Forward Jump Frames 4F Early Recovery[-1]      
1 (V) [VS2]入り身(当て身成立時) (4(※2))   43F Early [+1]
1 [VS2]入り身(当て身成立時) (4(※2))   43F Early [+1]
3 立ち弱P (2)   43F Early [+33]
3 (V) 立ち弱P (2)   43F Early [+33]
4 しゃがみ弱K (2)   42F Early [+32]
4 しゃがみ弱P (3)   41F Early [+33]
4 (V) しゃがみ弱P (3)   41F Early [+33]
4 立ち弱K (3)   41F Early [+27]
5 (V) EX 波動拳(Lv2) ( ?)   43F Early [+44]
5 (V) 波動拳(Lv2) ( ?)   43F Early [+44]
5 背負い投げ (3)   40F Early [+20]
5 巴投げ (3)   40F Early [+20]
5 立ち中P (3)   40F Early [+27]
5 (V) 立ち中P (3)   40F Early [+27]
6 (V) 波動拳(Lv3) ( ?)   42F Early [+44]
6 (V) しゃがみ強P (4)   38F Early [+11]
6 しゃがみ中K (3)   39F Early [+23]
6 しゃがみ強P (4)   38F Early [+11]
6 しゃがみ中P (3)   39F Early [+24]
6 (V) しゃがみ中P (3)   39F Early [+24]
7 しゃがみ強K (2)   39F Early [+14]
8 立ち中K (3)   37F Early [+18]
8 (V) 立ち強P (3)   37F Early [+14]
8 立ち強P (3)   37F Early [+14]
9 踵落とし (7)   32F Early [+13]
10 立ち強K (2)   36F Early [+13]
11 (V) EX 波動拳(Lv1) ( ?)   37F Early [+4]
11 EX 波動拳 ( ?)   37F Early [+2]
14 (V) 強 波動拳 ( ?)   34F Early [+2]
14 (V) 弱 波動拳 ( ?)   34F Early [+2]
14 (V) 中 波動拳 ( ?)   34F Early [+2]
17 鳩尾砕き (4)   27F Early [+6]
17 (V) 鳩尾砕き (4)   27F Early [+6]
22 鎖骨割り (4)   22F Early [+2]
22 (V) 鎖骨割り (4)   22F Early [+2]
25 (V) [VS2]入り身 (2)   21F Early Recovery[-8]
25 [VS2]入り身 (2)   21F Early Recovery[-8]

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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