リュウ/(V) EX 波動拳(Lv2) Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
リュウ / (V) EX 波動拳(Lv2)
Version
V-TriggerI   (Change Trigger)
Wake-up Recovery Type

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +97 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 56F Early [+51]      
~41 Forward Jump Frames 57F Early [+52]      
1 (V) [VS2]入り身(当て身成立時) (4(※2))   96F Early [+54]
1 [VS2]入り身(当て身成立時) (4(※2))   96F Early [+54]
3 立ち弱P (2)   96F Early [+86]
3 (V) 立ち弱P (2)   96F Early [+86]
4 しゃがみ弱K (2)   95F Early [+85]
4 しゃがみ弱P (3)   94F Early [+86]
4 (V) しゃがみ弱P (3)   94F Early [+86]
4 立ち弱K (3)   94F Early [+80]
5 (V) EX 波動拳(Lv2) ( ?)   96F Early [+97]
5 (V) 波動拳(Lv2) ( ?)   96F Early [+97]
5 背負い投げ (3)   93F Early [+73]
5 巴投げ (3)   93F Early [+73]
5 立ち中P (3)   93F Early [+80]
5 (V) 立ち中P (3)   93F Early [+80]
6 (V) 波動拳(Lv3) ( ?)   95F Early [+97]
6 (V) しゃがみ強P (4)   91F Early [+64]
6 しゃがみ中K (3)   92F Early [+76]
6 しゃがみ強P (4)   91F Early [+64]
6 しゃがみ中P (3)   92F Early [+77]
6 (V) しゃがみ中P (3)   92F Early [+77]
7 しゃがみ強K (2)   92F Early [+67]
8 立ち中K (3)   90F Early [+71]
8 (V) 立ち強P (3)   90F Early [+67]
8 立ち強P (3)   90F Early [+67]
9 踵落とし (7)   85F Early [+66]
10 立ち強K (2)   89F Early [+66]
11 (V) EX 波動拳(Lv1) ( ?)   90F Early [+57]
11 EX 波動拳 ( ?)   90F Early [+55]
14 (V) 強 波動拳 ( ?)   87F Early [+55]
14 (V) 弱 波動拳 ( ?)   87F Early [+55]
14 (V) 中 波動拳 ( ?)   87F Early [+55]
17 鳩尾砕き (4)   80F Early [+59]
17 (V) 鳩尾砕き (4)   80F Early [+59]
22 鎖骨割り (4)   75F Early [+55]
22 (V) 鎖骨割り (4)   75F Early [+55]
25 (V) [VS2]入り身 (2)   74F Early [+45]
25 [VS2]入り身 (2)   74F Early [+45]
StartupName (Active) +69 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 28F Early [+23]      
~41 Forward Jump Frames 29F Early [+24]      
1 (V) [VS2]入り身(当て身成立時) (4(※2))   68F Early [+26]
1 [VS2]入り身(当て身成立時) (4(※2))   68F Early [+26]
3 立ち弱P (2)   68F Early [+58]
3 (V) 立ち弱P (2)   68F Early [+58]
4 しゃがみ弱K (2)   67F Early [+57]
4 しゃがみ弱P (3)   66F Early [+58]
4 (V) しゃがみ弱P (3)   66F Early [+58]
4 立ち弱K (3)   66F Early [+52]
5 (V) EX 波動拳(Lv2) ( ?)   68F Early [+69]
5 (V) 波動拳(Lv2) ( ?)   68F Early [+69]
5 背負い投げ (3)   65F Early [+45]
5 巴投げ (3)   65F Early [+45]
5 立ち中P (3)   65F Early [+52]
5 (V) 立ち中P (3)   65F Early [+52]
6 (V) 波動拳(Lv3) ( ?)   67F Early [+69]
6 (V) しゃがみ強P (4)   63F Early [+36]
6 しゃがみ中K (3)   64F Early [+48]
6 しゃがみ強P (4)   63F Early [+36]
6 しゃがみ中P (3)   64F Early [+49]
6 (V) しゃがみ中P (3)   64F Early [+49]
7 しゃがみ強K (2)   64F Early [+39]
8 立ち中K (3)   62F Early [+43]
8 (V) 立ち強P (3)   62F Early [+39]
8 立ち強P (3)   62F Early [+39]
9 踵落とし (7)   57F Early [+38]
10 立ち強K (2)   61F Early [+38]
11 (V) EX 波動拳(Lv1) ( ?)   62F Early [+29]
11 EX 波動拳 ( ?)   62F Early [+27]
14 (V) 強 波動拳 ( ?)   59F Early [+27]
14 (V) 弱 波動拳 ( ?)   59F Early [+27]
14 (V) 中 波動拳 ( ?)   59F Early [+27]
17 鳩尾砕き (4)   52F Early [+31]
17 (V) 鳩尾砕き (4)   52F Early [+31]
22 鎖骨割り (4)   47F Early [+27]
22 (V) 鎖骨割り (4)   47F Early [+27]
25 (V) [VS2]入り身 (2)   46F Early [+17]
25 [VS2]入り身 (2)   46F Early [+17]
StartupName (Active) +41 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames Overlap Normals~1F Invincible~3F      
~41 Forward Jump Frames 1F Early Recovery[-4]      
1 (V) [VS2]入り身(当て身成立時) (4(※2))   40F Early Recovery[-2]
1 [VS2]入り身(当て身成立時) (4(※2))   40F Early Recovery[-2]
3 立ち弱P (2)   40F Early [+30]
3 (V) 立ち弱P (2)   40F Early [+30]
4 しゃがみ弱K (2)   39F Early [+29]
4 しゃがみ弱P (3)   38F Early [+30]
4 (V) しゃがみ弱P (3)   38F Early [+30]
4 立ち弱K (3)   38F Early [+24]
5 (V) EX 波動拳(Lv2) ( ?)   40F Early [+41]
5 (V) 波動拳(Lv2) ( ?)   40F Early [+41]
5 背負い投げ (3)   37F Early [+17]
5 巴投げ (3)   37F Early [+17]
5 立ち中P (3)   37F Early [+24]
5 (V) 立ち中P (3)   37F Early [+24]
6 (V) 波動拳(Lv3) ( ?)   39F Early [+41]
6 (V) しゃがみ強P (4)   35F Early [+8]
6 しゃがみ中K (3)   36F Early [+20]
6 しゃがみ強P (4)   35F Early [+8]
6 しゃがみ中P (3)   36F Early [+21]
6 (V) しゃがみ中P (3)   36F Early [+21]
7 しゃがみ強K (2)   36F Early [+11]
8 立ち中K (3)   34F Early [+15]
8 (V) 立ち強P (3)   34F Early [+11]
8 立ち強P (3)   34F Early [+11]
9 踵落とし (7)   29F Early [+10]
10 立ち強K (2)   33F Early [+10]
11 (V) EX 波動拳(Lv1) ( ?)   34F Early [+1]
11 EX 波動拳 ( ?)   34F Early Recovery[-1]
14 (V) 強 波動拳 ( ?)   31F Early Recovery[-1]
14 (V) 弱 波動拳 ( ?)   31F Early Recovery[-1]
14 (V) 中 波動拳 ( ?)   31F Early Recovery[-1]
17 鳩尾砕き (4)   24F Early [+3]
17 (V) 鳩尾砕き (4)   24F Early [+3]
22 鎖骨割り (4)   19F Early Recovery[-1]
22 (V) 鎖骨割り (4)   19F Early Recovery[-1]
25 (V) [VS2]入り身 (2)   18F Early Recovery[-11]
25 [VS2]入り身 (2)   18F Early Recovery[-11]
StartupName (Active) -1 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 39F Late Normals~43F Invincible~45F      
~41 Forward Jump Frames 38F Late Normals~42F Invincible~44F      
1 (V) [VS2]入り身(当て身成立時) (4(※2))   Overlap ~2F +4 D D
1 [VS2]入り身(当て身成立時) (4(※2))   Overlap ~2F +4 D D
3 立ち弱P (2)   1F Late ~4F +2 +4 +6
3 (V) 立ち弱P (2)   1F Late ~4F +2 +6 +8
4 しゃがみ弱K (2)   2F Late ~5F +1 +2 +4
4 しゃがみ弱P (3)   2F Late ~5F +2 +3 +5
4 (V) しゃがみ弱P (3)   2F Late ~5F +2 +5 +7
4 立ち弱K (3)   2F Late ~5F -2 -1 +1
5 (V) EX 波動拳(Lv2) ( ?)   3F Late ~6F GB D D
5 (V) 波動拳(Lv2) ( ?)   3F Late ~6F 0 D D
5 背負い投げ (3)   3F Late ~6F
5 巴投げ (3)   3F Late ~6F
5 立ち中P (3)   3F Late ~6F +2 +6 +8
5 (V) 立ち中P (3)   3F Late ~6F +2 +8 +10
6 (V) 波動拳(Lv3) ( ?)   4F Late ~7F GB D D
6 (V) しゃがみ強P (4)   4F Late ~7F -10 -5 -3
6 しゃがみ中K (3)   4F Late ~7F -1 +2 +4
6 しゃがみ強P (4)   4F Late ~7F -10 -7 -5
6 しゃがみ中P (3)   4F Late ~7F +2 +4 +6
6 (V) しゃがみ中P (3)   4F Late ~7F +2 +6 +8
7 しゃがみ強K (2)   5F Late ~8F -11 D D
8 立ち中K (3)   6F Late ~9F -2 +2 +4
8 (V) 立ち強P (3)   6F Late ~9F -1 +5 D
8 立ち強P (3)   6F Late ~9F -1 +3 D
9 踵落とし (7)   7F Late ~10F -2 +4 +6
10 立ち強K (2)   8F Late ~11F -1 +4 +16
11 (V) EX 波動拳(Lv1) ( ?)   9F Late ~12F +2 D D
11 EX 波動拳 ( ?)   9F Late ~12F +2 D D
14 (V) 強 波動拳 ( ?)   12F Late ~15F -2 D D
14 (V) 弱 波動拳 ( ?)   12F Late ~15F -2 D D
14 (V) 中 波動拳 ( ?)   12F Late ~15F -2 D D
17 鳩尾砕き (4)   15F Late ~18F -2 +8 +10
17 (V) 鳩尾砕き (4)   15F Late ~18F -2 +8 +10
22 鎖骨割り (4)   20F Late ~23F -7 +1 +3
22 (V) 鎖骨割り (4)   20F Late ~23F -7 +1 +3
25 (V) [VS2]入り身 (2)   23F Late ~26F -4 D D
25 [VS2]入り身 (2)   23F Late ~26F -4 D D
StartupName (Active) -53 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 91F Late Normals~95F Invincible~97F      
~41 Forward Jump Frames 90F Late Normals~94F Invincible~96F      
1 (V) [VS2]入り身(当て身成立時) (4(※2))   51F Late ~54F +4 D D
1 [VS2]入り身(当て身成立時) (4(※2))   51F Late ~54F +4 D D
3 立ち弱P (2)   53F Late ~56F +2 +4 +6
3 (V) 立ち弱P (2)   53F Late ~56F +2 +6 +8
4 しゃがみ弱K (2)   54F Late ~57F +1 +2 +4
4 しゃがみ弱P (3)   54F Late ~57F +2 +3 +5
4 (V) しゃがみ弱P (3)   54F Late ~57F +2 +5 +7
4 立ち弱K (3)   54F Late ~57F -2 -1 +1
5 (V) EX 波動拳(Lv2) ( ?)   55F Late ~58F GB D D
5 (V) 波動拳(Lv2) ( ?)   55F Late ~58F 0 D D
5 背負い投げ (3)   55F Late ~58F
5 巴投げ (3)   55F Late ~58F
5 立ち中P (3)   55F Late ~58F +2 +6 +8
5 (V) 立ち中P (3)   55F Late ~58F +2 +8 +10
6 (V) 波動拳(Lv3) ( ?)   56F Late ~59F GB D D
6 (V) しゃがみ強P (4)   56F Late ~59F -10 -5 -3
6 しゃがみ中K (3)   56F Late ~59F -1 +2 +4
6 しゃがみ強P (4)   56F Late ~59F -10 -7 -5
6 しゃがみ中P (3)   56F Late ~59F +2 +4 +6
6 (V) しゃがみ中P (3)   56F Late ~59F +2 +6 +8
7 しゃがみ強K (2)   57F Late ~60F -11 D D
8 立ち中K (3)   58F Late ~61F -2 +2 +4
8 (V) 立ち強P (3)   58F Late ~61F -1 +5 D
8 立ち強P (3)   58F Late ~61F -1 +3 D
9 踵落とし (7)   59F Late ~62F -2 +4 +6
10 立ち強K (2)   60F Late ~63F -1 +4 +16
11 (V) EX 波動拳(Lv1) ( ?)   61F Late ~64F +2 D D
11 EX 波動拳 ( ?)   61F Late ~64F +2 D D
14 (V) 強 波動拳 ( ?)   64F Late ~67F -2 D D
14 (V) 弱 波動拳 ( ?)   64F Late ~67F -2 D D
14 (V) 中 波動拳 ( ?)   64F Late ~67F -2 D D
17 鳩尾砕き (4)   67F Late ~70F -2 +8 +10
17 (V) 鳩尾砕き (4)   67F Late ~70F -2 +8 +10
22 鎖骨割り (4)   72F Late ~75F -7 +1 +3
22 (V) 鎖骨割り (4)   72F Late ~75F -7 +1 +3
25 (V) [VS2]入り身 (2)   75F Late ~78F -4 D D
25 [VS2]入り身 (2)   75F Late ~78F -4 D D

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.