リュウ/(V) 強 昇龍拳 Recipes ~ SFV Note [ STREET FIGHTER V CHAMPION EDITION. SFV SF5. Setup Guild on knockdown. ]

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Frame Name
リュウ / (V) 強 昇龍拳
Version
V-TriggerI   (Change Trigger)
Wake-up Recovery Type

Framekill List

行動を選択するとフレームが消費され、結果がテーブルに反映されます。

※ジャンプ攻撃の結果をみるためにここでジャンプを選択する必要はありません。テーブル内にジャンプの結果がすでに含まれており、ここで選択すると2度ジャンプしたことになります。

 
StartupName (Active) +25 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 13F Late Normals~17F Invincible~19F      
~41 Forward Jump Frames 12F Late Normals~16F Invincible~18F      
1 (V) [VS2]入り身(当て身成立時) (4(※2))   24F Early Recovery[-18]
1 [VS2]入り身(当て身成立時) (4(※2))   24F Early Recovery[-18]
3 立ち弱P (2)   24F Early [+14]
3 (V) 立ち弱P (2)   24F Early [+14]
4 しゃがみ弱K (2)   23F Early [+13]
4 しゃがみ弱P (3)   22F Early [+14]
4 (V) しゃがみ弱P (3)   22F Early [+14]
4 立ち弱K (3)   22F Early [+8]
5 (V) EX 波動拳(Lv2) ( ?)   24F Early [+25]
5 (V) 波動拳(Lv2) ( ?)   24F Early [+25]
5 背負い投げ (3)   21F Early [+1]
5 巴投げ (3)   21F Early [+1]
5 立ち中P (3)   21F Early [+8]
5 (V) 立ち中P (3)   21F Early [+8]
6 (V) 波動拳(Lv3) ( ?)   23F Early [+25]
6 (V) しゃがみ強P (4)   19F Early Recovery[-8]
6 しゃがみ中K (3)   20F Early [+4]
6 しゃがみ強P (4)   19F Early Recovery[-8]
6 しゃがみ中P (3)   20F Early [+5]
6 (V) しゃがみ中P (3)   20F Early [+5]
7 しゃがみ強K (2)   20F Early Recovery[-5]
8 立ち中K (3)   18F Early Recovery[-1]
8 (V) 立ち強P (3)   18F Early Recovery[-5]
8 立ち強P (3)   18F Early Recovery[-5]
9 踵落とし (7)   13F Early Recovery[-6]
10 立ち強K (2)   17F Early Recovery[-6]
11 (V) EX 波動拳(Lv1) ( ?)   18F Early Recovery[-15]
11 EX 波動拳 ( ?)   18F Early Recovery[-17]
14 (V) 強 波動拳 ( ?)   15F Early Recovery[-17]
14 (V) 弱 波動拳 ( ?)   15F Early Recovery[-17]
14 (V) 中 波動拳 ( ?)   15F Early Recovery[-17]
17 鳩尾砕き (4)   8F Early Recovery[-13]
17 (V) 鳩尾砕き (4)   8F Early Recovery[-13]
22 鎖骨割り (4)   3F Early Recovery[-17]
22 (V) 鎖骨割り (4)   3F Early Recovery[-17]
25 (V) [VS2]入り身 (2)   Overlap +1 ~1F -4 +1 D D
25 [VS2]入り身 (2)   Overlap +1 ~1F -4 +1 D D
StartupName (Active) +9 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 29F Late Normals~33F Invincible~35F      
~41 Forward Jump Frames 28F Late Normals~32F Invincible~34F      
1 (V) [VS2]入り身(当て身成立時) (4(※2))   8F Early Recovery[-34]
1 [VS2]入り身(当て身成立時) (4(※2))   8F Early Recovery[-34]
3 立ち弱P (2)   8F Early Recovery[-2]
3 (V) 立ち弱P (2)   8F Early Recovery[-2]
4 しゃがみ弱K (2)   7F Early Recovery[-3]
4 しゃがみ弱P (3)   6F Early Recovery[-2]
4 (V) しゃがみ弱P (3)   6F Early Recovery[-2]
4 立ち弱K (3)   6F Early Recovery[-8]
5 (V) EX 波動拳(Lv2) ( ?)   8F Early [+9]
5 (V) 波動拳(Lv2) ( ?)   8F Early [+9]
5 背負い投げ (3)   5F Early Recovery[-15]
5 巴投げ (3)   5F Early Recovery[-15]
5 立ち中P (3)   5F Early Recovery[-8]
5 (V) 立ち中P (3)   5F Early Recovery[-8]
6 (V) 波動拳(Lv3) ( ?)   7F Early [+9]
6 (V) しゃがみ強P (4)   3F Early Recovery[-24]
6 しゃがみ中K (3)   4F Early Recovery[-12]
6 しゃがみ強P (4)   3F Early Recovery[-24]
6 しゃがみ中P (3)   4F Early Recovery[-11]
6 (V) しゃがみ中P (3)   4F Early Recovery[-11]
7 しゃがみ強K (2)   4F Early Recovery[-21]
8 立ち中K (3)   Overlap +2 ~1F -2 +2 +2 +2 +4 +2
8 (V) 立ち強P (3)   Overlap +2 ~1F -1 +2 +5 D
8 立ち強P (3)   Overlap +2 ~1F -1 +2 +3 D
9 踵落とし (7)   Overlap ~1F -2 +4 +6
10 立ち強K (2)   Overlap ~1F -1 +4 +16
11 (V) EX 波動拳(Lv1) ( ?)   Overlap ~2F +2 D D
11 EX 波動拳 ( ?)   Overlap ~2F +2 D D
14 (V) 強 波動拳 ( ?)   2F Late ~5F -2 D D
14 (V) 弱 波動拳 ( ?)   2F Late ~5F -2 D D
14 (V) 中 波動拳 ( ?)   2F Late ~5F -2 D D
17 鳩尾砕き (4)   5F Late ~8F -2 +8 +10
17 (V) 鳩尾砕き (4)   5F Late ~8F -2 +8 +10
22 鎖骨割り (4)   10F Late ~13F -7 +1 +3
22 (V) 鎖骨割り (4)   10F Late ~13F -7 +1 +3
25 (V) [VS2]入り身 (2)   13F Late ~16F -4 D D
25 [VS2]入り身 (2)   13F Late ~16F -4 D D
StartupName (Active) -8 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 46F Late Normals~50F Invincible~52F      
~41 Forward Jump Frames 45F Late Normals~49F Invincible~51F      
1 (V) [VS2]入り身(当て身成立時) (4(※2))   6F Late ~9F +4 D D
1 [VS2]入り身(当て身成立時) (4(※2))   6F Late ~9F +4 D D
3 立ち弱P (2)   8F Late ~11F +2 +4 +6
3 (V) 立ち弱P (2)   8F Late ~11F +2 +6 +8
4 しゃがみ弱K (2)   9F Late ~12F +1 +2 +4
4 しゃがみ弱P (3)   9F Late ~12F +2 +3 +5
4 (V) しゃがみ弱P (3)   9F Late ~12F +2 +5 +7
4 立ち弱K (3)   9F Late ~12F -2 -1 +1
5 (V) EX 波動拳(Lv2) ( ?)   10F Late ~13F GB D D
5 (V) 波動拳(Lv2) ( ?)   10F Late ~13F 0 D D
5 背負い投げ (3)   10F Late ~13F
5 巴投げ (3)   10F Late ~13F
5 立ち中P (3)   10F Late ~13F +2 +6 +8
5 (V) 立ち中P (3)   10F Late ~13F +2 +8 +10
6 (V) 波動拳(Lv3) ( ?)   11F Late ~14F GB D D
6 (V) しゃがみ強P (4)   11F Late ~14F -10 -5 -3
6 しゃがみ中K (3)   11F Late ~14F -1 +2 +4
6 しゃがみ強P (4)   11F Late ~14F -10 -7 -5
6 しゃがみ中P (3)   11F Late ~14F +2 +4 +6
6 (V) しゃがみ中P (3)   11F Late ~14F +2 +6 +8
7 しゃがみ強K (2)   12F Late ~15F -11 D D
8 立ち中K (3)   13F Late ~16F -2 +2 +4
8 (V) 立ち強P (3)   13F Late ~16F -1 +5 D
8 立ち強P (3)   13F Late ~16F -1 +3 D
9 踵落とし (7)   14F Late ~17F -2 +4 +6
10 立ち強K (2)   15F Late ~18F -1 +4 +16
11 (V) EX 波動拳(Lv1) ( ?)   16F Late ~19F +2 D D
11 EX 波動拳 ( ?)   16F Late ~19F +2 D D
14 (V) 強 波動拳 ( ?)   19F Late ~22F -2 D D
14 (V) 弱 波動拳 ( ?)   19F Late ~22F -2 D D
14 (V) 中 波動拳 ( ?)   19F Late ~22F -2 D D
17 鳩尾砕き (4)   22F Late ~25F -2 +8 +10
17 (V) 鳩尾砕き (4)   22F Late ~25F -2 +8 +10
22 鎖骨割り (4)   27F Late ~30F -7 +1 +3
22 (V) 鎖骨割り (4)   27F Late ~30F -7 +1 +3
25 (V) [VS2]入り身 (2)   30F Late ~33F -4 D D
25 [VS2]入り身 (2)   30F Late ~33F -4 D D
StartupName (Active) -13 Result Interruptible Frame Strike Out Block Adv Hit Adv Ch Hit Adv
~42 Neutral Jump Frames 51F Late Normals~55F Invincible~57F      
~41 Forward Jump Frames 50F Late Normals~54F Invincible~56F      
1 (V) [VS2]入り身(当て身成立時) (4(※2))   11F Late ~14F +4 D D
1 [VS2]入り身(当て身成立時) (4(※2))   11F Late ~14F +4 D D
3 立ち弱P (2)   13F Late ~16F +2 +4 +6
3 (V) 立ち弱P (2)   13F Late ~16F +2 +6 +8
4 しゃがみ弱K (2)   14F Late ~17F +1 +2 +4
4 しゃがみ弱P (3)   14F Late ~17F +2 +3 +5
4 (V) しゃがみ弱P (3)   14F Late ~17F +2 +5 +7
4 立ち弱K (3)   14F Late ~17F -2 -1 +1
5 (V) EX 波動拳(Lv2) ( ?)   15F Late ~18F GB D D
5 (V) 波動拳(Lv2) ( ?)   15F Late ~18F 0 D D
5 背負い投げ (3)   15F Late ~18F
5 巴投げ (3)   15F Late ~18F
5 立ち中P (3)   15F Late ~18F +2 +6 +8
5 (V) 立ち中P (3)   15F Late ~18F +2 +8 +10
6 (V) 波動拳(Lv3) ( ?)   16F Late ~19F GB D D
6 (V) しゃがみ強P (4)   16F Late ~19F -10 -5 -3
6 しゃがみ中K (3)   16F Late ~19F -1 +2 +4
6 しゃがみ強P (4)   16F Late ~19F -10 -7 -5
6 しゃがみ中P (3)   16F Late ~19F +2 +4 +6
6 (V) しゃがみ中P (3)   16F Late ~19F +2 +6 +8
7 しゃがみ強K (2)   17F Late ~20F -11 D D
8 立ち中K (3)   18F Late ~21F -2 +2 +4
8 (V) 立ち強P (3)   18F Late ~21F -1 +5 D
8 立ち強P (3)   18F Late ~21F -1 +3 D
9 踵落とし (7)   19F Late ~22F -2 +4 +6
10 立ち強K (2)   20F Late ~23F -1 +4 +16
11 (V) EX 波動拳(Lv1) ( ?)   21F Late ~24F +2 D D
11 EX 波動拳 ( ?)   21F Late ~24F +2 D D
14 (V) 強 波動拳 ( ?)   24F Late ~27F -2 D D
14 (V) 弱 波動拳 ( ?)   24F Late ~27F -2 D D
14 (V) 中 波動拳 ( ?)   24F Late ~27F -2 D D
17 鳩尾砕き (4)   27F Late ~30F -2 +8 +10
17 (V) 鳩尾砕き (4)   27F Late ~30F -2 +8 +10
22 鎖骨割り (4)   32F Late ~35F -7 +1 +3
22 (V) 鎖骨割り (4)   32F Late ~35F -7 +1 +3
25 (V) [VS2]入り身 (2)   35F Late ~38F -4 D D
25 [VS2]入り身 (2)   35F Late ~38F -4 D D

使い方

  • 「Wake-up Recovery Type」を選ぶ。
  • テーブルの「残り消費Fの目安」をみつつ、赤色の「Framekill List」から適当な行動を選ぶ。
  • 重ねる攻撃が「Late・Overlap・Early」か、テーブルに表示されます。
最後に当てる技は「消費」に含める必要はありません。(前ダッシュから攻撃を重ねた結果を見る場合は、消費リストに「前ダッシュのみ」含める)
 

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SFV Note. By Joro.