ウルトラストリートファイターIV Ver1.05。 Decapreのフレームをすべて表示します。ステップなどのフレームはキャラクター基本能力へ。
| 名前 | 分類 | 攻撃判定 | ダメージ | スタン値 | ゲージ増加 | キャンセル | 発生 | 持続 | 硬直 | 全体フレーム | ガード硬直差 | ヒット硬直差 | 備考 | 完全無敵 | 打撃無敵 | 弾無敵 | 投げ無敵 | 空中判定 | コンボチェック | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Close LP | Close Jab | HL | 25 | 50 | 20 | ch/sp/su | 3 | 2 | 5 | 9 | +4 | +7 | 詳細 | |||||||
| Close MP | Close Strong | HL | 70 | 100 | 40 | Tc, sp/su | 4 | 4 | 13 | 20 | +1 | +6 | Juggle Potential 1 | 詳細 | ||||||
| Close HP | Close Fierce | HL | 40,50 | 50,50 | 40,20 | 1st hit - sp/su | 9 | 3(6)3 | 23 | 43 | +1 | +6 | Forces Stand | 詳細 | ||||||
| Close LK | Close Short | HL | 25 | 50 | 20 | ch/sp/su | 4 | 2 | 8 | 13 | +1 | +4 | 詳細 | |||||||
| Close MK | Close Forward | HL | 65 | 100 | 40 | sp/su | 4 | 3 | 17 | 23 | -6 | -3 | 詳細 | |||||||
| Close HK | Close Roundhouse | HL | 110 | 200 | 60 | - | 12 | 5 | 19 | 35 | -6 | -2 | 詳細 | |||||||
| Far LP | Far Jab | HL | 25 | 50 | 20 | ch/sp/su | 3 | 3 | 5 | 10 | +3 | +6 | 詳細 | |||||||
| Far MP | Far Strong | HL | 70 | 100 | 40 | Tc, sp/su | 5 | 4 | 14 | 22 | -4 | -1 | 詳細 | |||||||
| Far HP | Far Fierce | HL | 90 | 150 | 60 | - | 7 | 5 | 22 | 33 | -4 | 0 | 詳細 | |||||||
| Far LK | Far Short | HL | 30 | 50 | 20 | sp/su | 4 | 3 | 6 | 12 | +2 | +5 | 詳細 | |||||||
| Far MK | Far Forward | HL | 70 | 100 | 40 | - | 7 | 2 | 13 | 21 | -1 | +2 | 詳細 | |||||||
| Far HK | Far Roundhouse | HL | 110 | 200 | 60 | - | 8 | 2 | 23 | 32 | -7 | -3 | 詳細 | |||||||
| Crouch LP | Crouch Jab | HL | 20 | 50 | 20 | ch/sp/su | 3 | 2 | 6 | 10 | +3 | +6 | 詳細 | |||||||
| Crouch MP | Crouch Strong | HL | 65 | 100 | 40 | sp/su | 5 | 4 | 8 | 16 | +3 | +6 | 詳細 | |||||||
| Crouch HP | Crouch Fierce | HL | 100 | 200 | 60 | su | 6 | 3 | 18 | 26 | 0 | +5 | Forces Stand | 詳細 | ||||||
| Crouch LK 下段 | Crouch Short | L | 25 | 50 | 20 | ch/sp/su | 4 | 3 | 9 | 15 | -1 | +2 | 詳細 | |||||||
| Crouch MK 下段 | Crouch Forward | L | 65 | 100 | 40 | sp/su | 6 | 4 | 12 | 21 | -2 | +1 | 詳細 | |||||||
| Crouch HK 下段 | Crouch Roundhouse | L | 95 | 100 | 60 | - | 7 | 2 | 24 | 32 | -8 | - | Hard Knockdown | 詳細 | ||||||
| Target Combo 1 | Strong+Roundhouse | HL | 70 | 100 | 20 | Jump | 5 | 5 | 22 | 31 | -9 | - | 2nd hit causes juggle state and soft knockdown,... | 詳細 | ||||||
| Target Combo 2 | Strong+Fierce | HL | 80 | 100 | 20 | - | 6 | 2 | 25 | 32 | -11 | -5 | 詳細 | |||||||
| Fox Tail | Downright+Forward | H | 80 | 100 | 40 | - | 17 | 3 | 15 | 34 | -3 | +2 | Legs: 11~15f | 詳細 | ||||||
| Neutral Jump LP | Neutral Jump Jab | H | 50 | 50 | 20 | - | 4 | 4 | - | 7 | - | - | 1-3f lower body projectile invincible | 詳細 | ||||||
| Neutral Jump MP | Neutral Jump Strong | H | 80 | 100 | 40 | - | 5 | 4 | - | 8 | - | - | 1-4f lower body projectile invincible | 詳細 | ||||||
| Neutral Jump HP | Neutral Jump Fierce | H | 110 | 200 | 60 | - | 6 | 5 | - | 10 | - | - | 1-5f lower body projectile invincible | 詳細 | ||||||
| Neutral Jump LK | Neutral Jump Short | H | 30 | 50 | 20 | - | 5 | 5 | - | 9 | - | - | 1-4f lower body projectile invincible | 詳細 | ||||||
| Neutral Jump MK | Neutral Jump Forward | H | 70 | 100 | 40 | - | 5 | 7 | - | 11 | - | - | 1-4f lower body projectile invincible | 詳細 | ||||||
| Neutral Jump HK | Neutral Jump Roundhouse | H | 100 | 200 | 60 | - | 5 | 3 | - | 7 | - | - | 1-4f lower body projectile invincible | 詳細 | ||||||
| Diagonal Jump LP | Diagonal Jump Jab | H | 50 | 50 | 20 | - | 4 | 5 | - | 8 | - | - | 1-3f lower body projectile invincible | 詳細 | ||||||
| Diagonal Jump MP | Diagonal Jump Strong | H | 80 | 100 | 40 | - | 5 | 3 | - | 7 | - | - | 1-4f lower body projectile invincible | 詳細 | ||||||
| Diagonal Jump HP | Diagonal Jump Fierce | H | 100 | 200 | 60 | - | 5 | 4 | - | 8 | - | - | 1-4f lower body projectile invincible | 詳細 | ||||||
| Diagonal Jump LK | Diagonal Jump Short | H | 30 | 50 | 20 | - | 4 | 7 | - | 10 | - | - | 1-3f lower body projectile invincible | 詳細 | ||||||
| Diagonal Jump MK | Diagonal Jump Forward | H | 70 | 100 | 40 | - | 5 | 4 | - | 8 | - | - | 1-4f lower body projectile invincible | 詳細 | ||||||
| Diagonal Jump HK | Diagonal Jump Roundhouse | H | 100 | 200 | 60 | - | 6 | 5 | - | 10 | - | - | 1-5f lower body projectile invincible | 詳細 | ||||||
| Focus Attack (Level 1) | Level 1 Focus | HL | 60 | 100 | 21 | 2 | 35 | 57 | -21(-2) | -21(-2) | Crumple on Counterhit, Hyper A | Legs: 12~20f | 詳細 | |||||||
| Focus Attack (Level 2) | Level 2 Focus | HL | 80 | 150 | 17+12 | 2 | 35 | 65 | -15(+4) | - | Crumple on hit, Hyper Armor fo | Legs: 21~29f | 詳細 | |||||||
| Focus Attack (Level 3) | Level 3 Focus | - | 120 | 200 | 66 | 2 | 35 | 102 | - | - | Unblockable, crumple state on | Legs: 53~65f | 詳細 | |||||||
| Shadow Suplex | Forward Throw | Range: 0.799 | 140 | 130 | 3 | 2 | 20 | 24 | 詳細 | |||||||||||
| Frankensteiner | Back Throw | Range: 0.799 | 135 | 140 | 3 | 2 | 20 | 24 | 詳細 | |||||||||||
| Flying Neck Hunt | Air Throw | Range: 0.98 +Juggle | 150 | 150 | 40 | 5 | 2 | Until Landing | 6 | 詳細 | ||||||||||
| sp Psycho Sting | Psycho Sting Jab | HL | 120 | 180 | 30/40 | su | 5 | 9 | 36 | 49 | -28 | - | Sets up limited juggle, soft knockdown, juggle ... | 1-8f | 詳細 | |||||
| sp | Psycho Sting Strong | HL | 140 | 180 | 30/40 | su | 5 | 9 | 36 | 49 | -28 | - | Sets up limited juggle, soft knockdown, juggle ... | 1-8f | 詳細 | |||||
| sp | Psycho Sting Fierce | HL | 160 | 180 | 30/40 | su | 5 | 9 | 36 | 49 | -28 | - | Sets up limited juggle, soft knockdown, 54 fram... | 1-8f | 詳細 | |||||
| sp EX Psycho Sting | Psycho Sting EX | HL | 160 | 200 | -250/0 | su | 5 | 9 | 36 | 49 | -24 | - | Sets up limited juggle, soft knockdown, 54 fram... | 1-8f | 詳細 | |||||
| sp Spiral Arrow | Spiral Arrow Short | HL | 100 | 100 | 30/30 | - | 8 | 19 | After landing 18 | 44 | -12 | - | 41 frame backcharge, softk nockdown, button pre... | 詳細 | ||||||
| sp | Spiral Arrow Forward | HL | 100 | 100 | 30/30 | - | 8 | 19 | After landing 18 | 44 | -9 | - | 41 frame backcharge, softk nockdown, button pre... | 詳細 | ||||||
| sp | Spiral Arrow Roundhouse | HL | 100 | 100 | 30/30 | - | 8 | 19 | After landing 18 | 44 | -9 | - | 41 frame backcharge, softk nockdown, button pre... | 詳細 | ||||||
| sp EX Spiral Arrow | Spiral Arrow EX | HL | 120 | 200 | -250/0 | - | 8 | 19 | After landing 18 | 44 | -2 | - | 41 frame backcharge, projectile invincible from... | 詳細 | ||||||
| sp Rapid Dagger | Rapid Slash Jab | HL | 16x3, 32 | 20x2,30,50 | 20/10x4 | su | 9 | 2(4)2(6)2(11)2 | 18 | 55 | -3 | - | Soft Knockdown, all hits juggle potential 1, la... | 詳細 | ||||||
| sp | Rapid Slash Strong | HL | 10x5, 40 | 20x4,30,50 | 20/10x6 | su | 9 | 2(5)2(6)2(4)2(5)2(12)2 | 19 | 71 | -5 | - | Soft Knockdown, all hits juggle potential 1, la... | 詳細 | ||||||
| sp | Rapid Slash Fierce | HL | 10x7, 30 | 20x6,30,50 | 20/10x8 | su | 9 | 2(5)2(6)2(4)2(6)2(4)2(5)2(10)2 | 20 | 84 | -7 | - | Soft Knockdown, all hits juggle potential 1, la... | 詳細 | ||||||
| sp Rapid Dagger | Rapid Slash EX | HL | 15x6,10,40 | 20x6,30,100 | -250/0 | su | 9 | 2(5)2(6)2(4)2(6)2(4)2(5)2(11)2 | 15 | 80 | 0 | - | Soft Knockdown, all hits juggle potential 1, la... | 詳細 | ||||||
| sp Scramble | Scramble Short | - | - | - | - | - | - | - | Total 79 | 79 | - | - | Invincible starting on 13th frame while Decapre... | 13- | 詳細 | |||||
| sp | Scramble Forward | - | - | - | - | - | - | - | 56 + 14 on ground | 70 | - | - | Invincible starting on 13th frame while Decapre... | 13- | 詳細 | |||||
| sp | Scramble Roundhouse | - | - | - | - | - | - | - | 56 + 14 on ground | 70 | - | - | Invincible starting on 13th frame while Decapre... | 13- | 詳細 | |||||
| sp EX Scramble | Scramble EX (Short + Forward) | - | - | - | -250/0 | - | - | - | Total 79 | 79 | - | - | distance, 4 frames recovery after Decapre reapp... | 詳細 | ||||||
| sp EX Scramble | Scramble EX (Forward + Roundhouse) | - | - | - | -250/0 | - | - | - | 56 + 14 on ground | 70 | - | - | distance, 4 frames recovery after Decapre reapp... | 詳細 | ||||||
| sp EX Scramble | Scramble EX (Short + Roundhouse) | - | - | - | -250/0 | - | - | - | 56 + 14 on ground | 70 | - | - | distance, 4 frames recovery after Decapre reapp... | 詳細 | ||||||
| sp Break (Ground) | Break Jab | - | - | - | - | - | - | - | Total 25 | 25 | - | - | 10 frames backward evasive movement, 15 frames ... | 1-23 | 詳細 | |||||
| sp | Break Strong | - | - | - | - | - | - | - | Total 20 | 20 | - | - | Stops Scramble motion with 20 frames recovery, ... | 詳細 | ||||||
| sp | Break Fierce | - | - | - | - | - | - | - | Total 32 | 32 | - | - | Moves forward 15 frames then recovers for 17 fr... | 1-15 | 詳細 | |||||
| sp Break (Air) | Break Jab | - | - | - | - | - | - | - | 4+15 on ground | 19 | - | - | Airborn and moving backwards frames 1-4 landing... | Ex: 1-14f | 詳細 | |||||
| sp | Break Strong | - | - | - | - | - | - | - | 8+13 on ground | 21 | - | - | Airborn and descending frames 1-6, landing reco... | Ex: 1-14f | 詳細 | |||||
| sp | Break Fierce | - | 120 | 180[150] | 30/30[0/30] | - | 12 | 9 | 12 | 32 | -9 | - | When performed from an EX Scramble, you can Jum... | Ex: 1-6f | 詳細 | |||||
| sp Razor Edge Slicer | Razor Edge Slicer | L | 80 | 100 | 10/60 | su | 2 | 6 | 21 | 28 | -10 | - | Hard Knockdown, Juggle potential 1 | 詳細 | ||||||
| sp EX Razor Edge Slicer | Razor Edge Slicer EX | L | 80,120 | 0,250 | 0/30, 30 | su | EX Scramble +10 | 14 | 28 | 51 | -21 | - | Hard Knockdown, Juggle Potential 1 | 詳細 | ||||||
| sp Cannon Strike | Cannon Strike | HL | 60 | 100 | 10/20 | 12 | 11 | After landing 5 | 27 | -4 | +6 | Hit as low as possible to incr | 詳細 | |||||||
| sp EX Cannon Strike | Cannon Strike EX | HL | 80 | 100 | 0/20 | 12 | 11 | After landing 4 | 26 | +7 | +7 | Hit as low as possible to incr | 詳細 | |||||||
| su Strafe Dagger | Strafe Dagger | HL | 30x9, 90 | 0 | -1000/0 | 2 | 3(9)43(4)2(17)3(7)5 | 60 | 154 | -44 | - | Projectile Invincible through active frames, ha... | 1-4f | 5f- | 詳細 | |||||
| ul Psycho Stream | Psycho Stream | HL | 33x9 | 0 | 0/0 | 0+15 | 290 | Total 35 | 339 | +36 | - | Projectile lasts 300 frames, hard knockdown, re... | 詳細 | |||||||
| ul DCM (Anti-Ground) | DCM (Anti-Ground) | HL | 30,60,30x7,60x2 | 0 | 0/0 | 0+7 | 4 | 56 | 66 | -39 | - | Enters cinematic on hit, 1-10f invincible, hard... | 1-10f | 詳細 | ||||||
| ul DCM (Anti-Air) | DCM (Anti-Air) | HL | 30,60,30x7,60x2 | 0 | 0/0 | 0+4 | 4 | 34+19 on the ground | 60 | - | - | Enters cinematic on anti-air hit, hard knockdow... | 1-7f | 4-41f | 詳細 |
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データの間違い
Street Fighter IV Note. By Joro.