ウルトラストリートファイターIV Ver1.05。 Ryuのフレームをすべて表示します。ステップなどのフレームはキャラクター基本能力へ。
名前 | 分類 | 攻撃判定 | ダメージ | スタン値 | ゲージ増加 | キャンセル | 発生 | 持続 | 硬直 | 全体フレーム | ガード硬直差 | ヒット硬直差 | 備考 | 完全無敵 | 打撃無敵 | 弾無敵 | 投げ無敵 | 空中判定 | コンボチェック | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close Jab | HL | 30 | 50 | 20 | ch/sp/su | 3 | 3 | 6 | 11 | +2 | +5 | - | - | - | - | - | 詳細 | ||
Close MP | Close Strong | HL | 70 | 100 | 40 | sp/su | 3 | 3 | 21 | 26 | -3 | +3 | - | - | - | - | - | 詳細 | ||
Close HP | Close Fierce | HL | 100[80] | 200[150] | 60 | sp/su | 5 | 7 | 26 | 37 | -15 | -10 | [] refers to active frames 3~5f | - | - | - | - | - | 詳細 | |
Close LK | Close Short | HL | 30 | 50 | 20 | - | 5 | 5 | 7 | 16 | -1 | +2 | - | - | - | - | - | 詳細 | ||
Close MK | Close Forward | HL | 80 | 100 | 40 | sp/su | 3 | 5 | 16 | 23 | -7 | -2 | - | - | - | - | - | 詳細 | ||
Close HK | Close Roundhouse | HL | 40*70 | 125*75 | 60*20 | su*su | 8 | 8(2)4 | 17 | 38 | -1 | +4 | しゃがみヒットで+4 しゃがみ状態カウンターで+5 | - | - | - | - | - | 詳細 | |
Far LP | Far Jab | HL | 30 | 50 | 20 | ch/sp/su | 4 | 3 | 6 | 12 | +2 | +5 | - | - | - | - | - | 詳細 | ||
Far MP | Far Strong | HL | 80 | 100 | 40 | sp/su | 5 | 4 | 14 | 22 | -4 | -1 | - | - | - | - | - | 詳細 | ||
Far HP | Far Fierce | HL | 120 | 200 | 60 | - | 8 | 3 | 15 | 25 | 0 | +4 | - | - | - | - | - | 詳細 | ||
Far LK | Far Short | HL | 40 | 50 | 20 | - | 5 | 6 | 6 | 16 | -1 | +2 | - | - | - | - | - | 詳細 | ||
Far MK | Far Forward | HL | 80 | 100 | 40 | - | 8 | 2 | 17 | 26 | -5 | -2 | - | - | - | - | - | 詳細 | ||
Far HK | Far Roundhouse | HL | 110 | 200 | 60 | - | 9 | 4 | 20 | 32 | -6 | -2 | - | - | - | - | - | 詳細 | ||
Crouch LP | Crouch Jab | HL | 30 | 50 | 20 | ch/sp/su | 3 | 2 | 7 | 11 | +2 | +5 | - | - | - | - | - | 詳細 | ||
Crouch MP | Crouch Strong | HL | 60 | 100 | 40 | sp/su | 4 | 4 | 8 | 15 | +2 | +5 | - | - | - | - | - | 詳細 | ||
Crouch HP | Crouch Fierce | HL | 90 | 200 | 60 | sp/su | 4 | 8 | 28 | 39 | -18 | -13 | - | - | - | - | - | 詳細 | ||
Crouch LK 下段 | Crouch Short | L | 20 | 50 | 20 | ch/sp/su | 4 | 3 | 9 | 15 | -1 | +2 | - | - | - | - | - | 詳細 | ||
Crouch MK 下段 | Crouch Forward | L | 60 | 100 | 40 | sp/su | 5 | 5 | 12 | 21 | -2 | 0 | - | - | - | - | - | 詳細 | ||
Crouch HK 下段 | Crouch Roundhouse | L | 90 | 100 | 60 | - | 5 | 4 | 28 | 36 | -14 | - | - | - | - | - | - | 詳細 | ||
Collarbone Breaker | Right+Strong | H | 30*50 | 50*50 | 40*20 | - | 17 | 1(1)2 | 14 | 34 | -2 | +3 | Only +1 hit advantage on crouching opponents | - | - | - | - | - | 詳細 | |
Solar Plexus Strike | Right+Fierce | HL | 40*60 | 50*50 | 60*20 | [sp/su] | 17 | 2*2 | 18 | 38 | 0 | +4 | [] refers to last 3 recovery frames | - | - | - | - | - | 詳細 | |
Neutral Jump LP | Neutral Jump Jab | H | 50 | 50 | 20 | - | 10 | 7 | - | 16 | - | - | - | - | Legs: During startup | - | - | 詳細 | ||
Neutral Jump MP | Neutral Jump Strong | H | 80 | 100 | 40 | - | 5 | 5 | - | 9 | - | - | - | - | Legs: During startup | - | - | 詳細 | ||
Neutral Jump HP | Neutral Jump Fierce | H | 100 | 200 | 60 | - | 6 | 5 | - | 10 | - | - | - | - | Legs: During startup | - | - | 詳細 | ||
Neutral Jump LK | Neutral Jump Short | H | 40 | 50 | 20 | - | 5 | 9 | - | 13 | - | - | - | - | Legs: During startup | - | - | 詳細 | ||
Neutral Jump MK | Neutral Jump Forward | H | 80 | 100 | 40 | - | 6 | 10 | - | 15 | - | - | - | - | Legs: During startup | - | - | 詳細 | ||
Neutral Jump HK | Neutral Jump Roundhouse | H | 100 | 200 | 60 | - | 4 | 4 | - | 7 | - | - | - | - | Legs: During startup | - | - | 詳細 | ||
Diagonal Jump LP | Diagonal Jump Jab | H | 50 | 50 | 20 | - | 4 | 7 | - | 10 | - | - | - | - | Legs: During startup | - | - | 詳細 | ||
Diagonal Jump MP | Diagonal Jump Strong | H | 50*30 | 50*50 | 40*20 | sp/su*- | 7 | 3*4 | - | 13 | - | - | - | - | Legs: During startup | - | - | 詳細 | ||
Diagonal Jump HP | Diagonal Jump Fierce | H | 100 | 200 | 60 | - | 6 | 5 | - | 10 | - | - | - | - | Legs: During startup | - | - | 詳細 | ||
Diagonal Jump LK | Diagonal Jump Short | H | 40 | 50 | 20 | - | 4 | 8 | - | 11 | - | - | - | - | Legs: During startup | - | - | 詳細 | ||
Diagonal Jump MK | Diagonal Jump Forward | H | 70 | 100 | 40 | - | 6 | 6 | - | 11 | - | - | - | - | Legs: During startup | - | - | 詳細 | ||
Diagonal Jump HK | Diagonal Jump Roundhouse | H | 100 | 200 | 60 | - | 7 | 7 | - | 13 | - | - | - | - | Legs: During startup | - | - | 詳細 | ||
Focus Attack (Level 1) | Level 1 Focus | HL | 60 | 100 | 20 | - | 10+11 | 2 | 35 | 57 | -21 | -21 | - | - | - | - | - | 詳細 | ||
Focus Attack (Level 2) | Level 2 Focus | HL | 80 | 150 | 40 | - | 18+11 | 2 | 35 | 65 | -15 | - | - | - | - | - | - | 詳細 | ||
Focus Attack (Level 3) | Level 3 Focus | - | 140 | 200 | 60 | - | 65 | 2 | 35 | 101 | - | - | - | - | - | - | - | 詳細 | ||
Shoulder Throw | Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | 24 | - | - | Untechable knockdown | - | - | - | - | - | 詳細 | |
Somersault Throw | Back Throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | 24 | - | - | Untechable knockdown | - | - | - | - | - | 詳細 | |
sp Hadoken | Hadoken | HL | 70 | 100 | 10/20 | su | 13 | - | 32 | 45 | -6 | -2 | 16~17f focus cancellable | - | - | - | - | - | 詳細 | |
sp EX Hadoken | Hadoken EX | HL | 50*50 | 50*50 | -250/0 | su | 11 | - | 29 | 40 | +1 | - | If the first hit connects as a Counter Hit, ene... | - | - | - | - | - | 詳細 | |
sp Shoryuken | Shoryuken Jab | HL | 100[70] | 200[100] | 30/40 | su | 3 | 14 | 14 + After landing 10 | 40 | -17 | - | [] refers to active frames 3~14f | All: 1~2f | Lower body: 3~16f | - | 3~4f | 4f~ | 詳細 | |
sp | Shoryuken Strong | HL | 80*50 | 150*50 | 20/20*20 | su*- | 3 | 2*12 | 25 + After landing 18 | 59 | -34 | - | All: 1~5f | Lower body: 6~16f | - | - | 5f~ | 詳細 | ||
sp | Shoryuken Fierce | HL | 160[60] | 200[50] | 20/40[20] | - | 3 | 14 | 28 + After landing 18 | 62 | -37 | - | [] refers to active frames 3~14f | All: 1~4f | Lower body: 5~16f | - | 3~4f | 3f~ | 詳細 | |
sp EX Shoryuken | Shoryuken EX | HL | 80*60 | 100*100 | -250/0 | su | 3 | 2*12 | 30 + After landing 18 | 64 | -39 | - | All: 1~16f | - | - | - | 6f~ | 詳細 | ||
sp Tatsumaki Senpukyaku | Tatsumaki Senpukyaku Short | HL | 100 | 200 | 30/30 | - | 11 | 2(6)2 | 12 + After landing 5 | 37 | -6 | - | 2nd Hit hits behind, cannot hit crouching oppon... | - | - | Lower body: 7~20f | - | 7f~ | 詳細 | |
sp | Tatsumaki Senpukyaku Forward | HL | 110 | 200 | 30/30 | - | 12 | 2(6)2(6)2(6)2(6)2 | 18 + After landing 3 | 66 | -2 | - | 2nd Hit & 4th Hit hits behind, cannot hit c... | - | - | Lower body: 7~45f | - | 7f~ | 詳細 | |
sp | Tatsumaki Senpukyaku Roundhouse | HL | 120 | 200 | 30/30 | - | 12 | 2(6)2(6)2(6)2(6)2 | 18 + After landing 3 | 66 | -2 | - | 2nd Hit & 4th Hit hits behind, cannot hit c... | - | - | Lower body: 7~45f | - | 7f~ | 詳細 | |
sp EX Tatsumaki Senpukyaku | Tatsumaki Senpukyaku EX | HL | 30x4*40 | 40x5 | -250/0 | - | 11 | 1(3)1(3)1(3)1(3)1 | 18 + After landing 3 | 48 | -1 | - | 2nd Hit & 4th Hit hits behind | - | - | Lower body: 6~27f | - | 6f~ | 詳細 | |
sp Air Tatsumaki Senpukyaku | Airborne Tatsumaki Senpukyaku Short | HL | 70 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | After landing 10 | 36 | - | - | 2nd Hit & 4th Hit hits behind | - | - | - | - | - | 詳細 | |
sp | Airborne Tatsumaki Senpukyaku Forward | HL | 80 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | After landing 10 | 36 | - | - | 2nd Hit & 4th Hit hits behind | - | - | - | - | - | 詳細 | |
sp | Airborne Tatsumaki Senpukyaku Roundhouse | HL | 90 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | After landing 10 | 36 | - | - | 2nd Hit & 4th Hit hits behind | - | - | - | - | - | 詳細 | |
sp EX Air Tatsumaki Senpukyaku | Airborne Tatsumaki Senpukyaku EX | HL | 40x5 | 50x5 | -250/0 | - | 7 | 1(3)1(3)1(3)1(3)1 | After landing 4 | 27 | - | - | 2nd Hit & 4th Hit hits behind | - | - | - | - | - | 詳細 | |
su Shinku Hadoken | Shinku Hadoken | HL | 50x4*100 | 0 | -1000/0 | - | 1+2 | - | 49 | 52 | +11 | - | 5th Hit on grounded opponent puts the opponent ... | All: 1f | - | - | - | - | 詳細 | |
ul Metsu Hadoken | Metsu Hadoken | HL | 42x7*75 | 0 | 0/0 | - | 0+11 | - | 109 | 120 | -25 | - | All: 1~9f | - | - | - | - | 詳細 | ||
ul Metsu Shoryuken | Metsu Shoryuken | HL | 270*38x4*50x3[270*233] | 0 | 0/0 | - | 0+8 | 3*3x7 | 43+ After landing 41 | 115 | -84 | - | 1st Hit goes into animation, [] refers to anima... | All: 1~9f | Lower body: 11~31f | - | - | 11f~ airborne | 詳細 |
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Street Fighter IV Note. By Joro.