ウルトラストリートファイターIV Ver1.05。 Danのフレームをすべて表示します。ステップなどのフレームはキャラクター基本能力へ。
名前 | 分類 | 攻撃判定 | ダメージ | スタン値 | ゲージ増加 | キャンセル | 発生 | 持続 | 硬直 | 全体フレーム | ガード硬直差 | ヒット硬直差 | 備考 | 完全無敵 | 打撃無敵 | 弾無敵 | 投げ無敵 | 空中判定 | コンボチェック | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close Jab | HL | 25 | 50 | 20 | ch/sp/su | 4 | 2 | 10 | 15 | -1 | +2 | - | - | - | - | - | 詳細 | ||
Close MP | Close Strong | HL | 65 | 100 | 40 | sp/su | 5 | 2 | 17 | 23 | +2 | +8 | - | - | - | - | - | 詳細 | ||
Close HP | Close Fierce | HL | 95 | 200 | 60 | sp/su | 8 | 2 | 19 | 28 | -3 | +1 | - | - | - | - | - | 詳細 | ||
Close LK | Close Short | HL | 25 | 50 | 20 | - | 3 | 2 | 6 | 10 | +3 | +6 | - | - | - | - | - | 詳細 | ||
Close MK | Close Forward | HL | 40*30 | 50*50 | 40*20 | sp/su*- | 6 | 2*2 | 14 | 23 | -2 | +1 | - | - | - | - | - | 詳細 | ||
Close HK | Close Roundhouse | HL | 110 | 200 | 60 | - | 11 | 2 | 18 | 30 | -2 | +2 | - | - | - | - | - | 詳細 | ||
Far LP | Far Jab | HL | 25 | 50 | 20 | ch/sp/su | 4 | 2 | 5 | 10 | +4 | +7 | - | - | - | - | - | 詳細 | ||
Far MP | Far Strong | HL | 70 | 100 | 40 | su | 6 | 2 | 13 | 20 | -1 | +2 | - | - | - | - | - | 詳細 | ||
Far HP | Far Fierce | HL | 110 | 200 | 60 | - | 11 | 2 | 18 | 30 | -2 | +2 | - | - | - | - | - | 詳細 | ||
Far LK | Far Short | HL | 35 | 50 | 20 | - | 4 | 2 | 9 | 14 | 0 | +3 | - | - | - | - | - | 詳細 | ||
Far MK | Far Forward | HL | 70 | 100 | 40 | - | 7 | 2 | 14 | 22 | -2 | +1 | - | - | - | - | - | 詳細 | ||
Far HK | Far Roundhouse | HL | 110 | 200 | 60 | - | 11 | 2 | 18 | 30 | -2 | +2 | - | - | - | - | - | 詳細 | ||
Crouch LP | Crouch Jab | HL | 25 | 50 | 20 | ch/sp/su | 4 | 2 | 8 | 13 | +1 | +4 | - | - | - | - | - | 詳細 | ||
Crouch MP | Crouch Strong | HL | 70 | 100 | 40 | sp/su | 5 | 2 | 10 | 16 | +2 | +5 | - | - | - | - | - | 詳細 | ||
Crouch HP | Crouch Fierce | HL | 100 | 200 | 60 | sp/su | 11 | 3 | 22 | 35 | -7 | -2 | Forces stand | - | - | - | - | - | 詳細 | |
Crouch LK 下段 | Crouch Short | L | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 9 | 14 | 0 | +3 | - | - | - | - | - | 詳細 | ||
Crouch MK 下段 | Crouch Forward | L | 65 | 100 | 40 | sp/su | 7 | 2 | 12 | 20 | 0 | +3 | - | - | - | - | - | 詳細 | ||
Crouch HK 下段 | Crouch Roundhouse | L | 90 | 150 | 60 | - | 10 | 2 | 22 | 33 | -6 | - | - | - | - | - | - | 詳細 | ||
Saikyo Kick | Left+Roundhouse | HL | 100 | 200 | 60 | su | 8 | 2 | 14 | 23 | +2 | +6 | - | - | - | - | - | 詳細 | ||
Crouching Taunt | Crouching Taunt | HL | 0 | 0 | 40/0 | - | 14 | 26 | 21 | 60 | -36 | -33 | 通常の挑発(立ちでもしゃがみでもない)でゲージ20増加。 | - | - | - | - | - | 詳細 | |
Neutral Jump LP | Neutral Jump Jab | H | 45 | 50 | 20 | - | 4 | 7 | - | 10 | - | - | - | - | - | - | - | 詳細 | ||
Neutral Jump MP | Neutral Jump Strong | H | 75[25] | 100[50] | 40[20] | - | 8 | 6 | - | 13 | - | - | Pursuit property, [] refers to active frames 3~6 | - | - | - | - | - | 詳細 | |
Neutral Jump HP | Neutral Jump Fierce | H | 100 | 200 | 60 | - | 12 | 4 | - | 15 | - | - | [Air hit] Limited juggle, pursuit property | - | - | - | - | - | 詳細 | |
Neutral Jump LK | Neutral Jump Short | H | 40 | 50 | 20 | - | 4 | 8 | - | 11 | - | - | - | - | - | - | - | 詳細 | ||
Neutral Jump MK | Neutral Jump Forward | H | 75 | 100 | 40 | - | 7 | 5 | - | 11 | - | - | - | - | - | - | - | 詳細 | ||
Neutral Jump HK | Neutral Jump Roundhouse | H | 100 | 200 | 60 | - | 10 | 4 | - | 13 | - | - | - | - | - | - | - | 詳細 | ||
Diagonal Jump LP | Diagonal Jump Jab | H | 45 | 50 | 20 | - | 4 | 7 | - | 10 | - | - | - | - | - | - | - | 詳細 | ||
Diagonal Jump MP | Diagonal Jump Strong | H | 75 | 100 | 40 | - | 7 | 5 | - | 11 | - | - | - | - | - | - | - | 詳細 | ||
Diagonal Jump HP | Diagonal Jump Fierce | H | 95 | 200 | 60 | - | 7 | 4 | - | 10 | - | - | - | - | - | - | - | 詳細 | ||
Diagonal Jump LK | Diagonal Jump Short | H | 40 | 50 | 20 | - | 4 | 7 | - | 10 | - | - | - | - | - | - | - | 詳細 | ||
Diagonal Jump MK | Diagonal Jump Forward | H | 70 | 100 | 40 | - | 7 | 5 | - | 11 | - | - | - | - | - | - | - | 詳細 | ||
Diagonal Jump HK | Diagonal Jump Roundhouse | H | 100 | 200 | 60 | - | 9 | 5 | - | 13 | - | - | - | - | - | - | - | 詳細 | ||
Jumping Taunt | Jumping Taunt | HL | 0 | 0 | 10 | - | 14 | 30 | After landing 22 | 65 | - | - | - | - | - | - | - | 詳細 | ||
Focus Attack (Level 1) | Level 1 Focus | HL | 60 | 100 | 20 | - | 10+11 | 2 | 35 | 57 | -21 | -21 | - | - | - | - | - | 詳細 | ||
Focus Attack (Level 2) | Level 2 Focus | HL | 80 | 150 | 40 | - | 18+11 | 2 | 35 | 65 | -15 | - | - | - | - | - | - | 詳細 | ||
Focus Attack (Level 3) | Level 3 Focus | - | 140 | 200 | 60 | - | 65 | 2 | 35 | 101 | - | - | - | - | - | - | - | 詳細 | ||
Gado Thrust | Forward Throw | 1.03 | 120 | 100 | 40 | - | 3 | 2 | 20 | 24 | - | - | Hard knockdown | - | - | - | - | - | 詳細 | |
Saikyo Haraigoshi | Back Throw | 0.96 | 130 | 120 | 40 | - | 3 | 2 | 20 | 24 | - | - | Hard knockdown | - | - | - | - | - | 詳細 | |
sp Gadoken | Gadoken Jab | HL | 70 | 100 | 20/20 | su | 13 | [8] | 26 | 46 | 0 | +4 | [] refers to the life of the Projectile, 15~16f... | - | - | - | - | - | 詳細 | |
sp | Gadoken Strong | HL | 70 | 100 | 20/20 | su | 13 | [10] | 27 | 49 | -1 | +3 | [] refers to the life of the Projectile, 15~16f... | - | - | - | - | - | 詳細 | |
sp | Gadoken Fierce | HL | 70 | 100 | 20/20 | su | 13 | [15] | 28 | 55 | -2 | +2 | [] refers to the life of the Projectile, 15~16f... | - | - | - | - | - | 詳細 | |
sp EX Gadoken | Gadoken EX | HL | 50*60 | 50*50 | -250/0 | su | 13 | [20] | 26 | 58 | +3 | +6 | [] refers to the life of the Projectile, 15~16f... | - | - | - | - | - | 詳細 | |
sp Koryuken | Koryuken Jab | HL | 110[70] | 200[100] | 30/40 | su | 4 | 13 | 15+11 | 42 | -18 | - | [] refers to active frames 2~13 | All: 1~2f | Lower body: 3~16f | Lower body: 3~16f | 3~4f | 5f~ | 詳細 | |
sp | Koryuken Strong | HL | 120[80] | 200[100] | 30/40 | su | 4 | 13 | 25+19 | 60 | -36 | - | [] refers to active frames 2~13 | All: 1~4f | Lower body: 5~16f | Lower body: 5~16f | - | 5f~ | 詳細 | |
sp | Koryuken Fierce | HL | 140[100] | 200[100] | 30/40 | su | 4 | 13 | 28+19 | 63 | -39 | - | [] refers to active frames 2~13 | All: 1~4f | Lower body: 5~16f | Lower body: 5~16f | - | 5f~ | 詳細 | |
sp EX Koryuken | Koryuken EX | HL | 70*60 | 100*100 | -250/0 | su | 4 | 1*12 | 31+19 | 66 | -40 | - | All: 1~16f | - | - | - | 6f~ | 詳細 | ||
sp Dankukyaku | Dankukyaku Short | HL | 90 | 100 | 40/30 | - | 17 | 10 | After landing 11 | 37 | 0 | - | - | - | - | - | 10f~ | 詳細 | ||
sp | Dankukyaku Forward | HL | 60*40 | 100*50 | 40/30*20 | - | 17 | 2(6)2 | 10+11 | 47 | -2 | - | - | - | - | - | 8f~ | 詳細 | ||
sp | Dankukyaku Roundhouse | HL | 50*40*40 | 100*50*50 | 40/30*20*10 | - | 17 | 2(6)3(6)2 | 10+11 | 56 | -2 | - | - | - | - | - | 8f~ | 詳細 | ||
sp EX Dankukyaku | Dankukyaku EX (1 hit) | HL | 40 | 100 | -250/0 | - | 8 | 10 | 5+9 | 31 | -3 | - | On hit goes into 2nd and 3rd hit | - | - | - | - | 4f~ | 詳細 | |
sp | Dankukyaku EX (2, 3hit) | HL | 40x2 | 75*75 | - | - | 8 | 2(9)2 | 8+25 | 53 | - | - | - | - | - | - | - | 詳細 | ||
sp Airborne Dankukyaku | Air Dankukyaku Short | HL | 90 | 100 | 10/30 | - | 8 | 14 | After landing 17 | 38 | - | - | - | - | - | - | - | 詳細 | ||
sp | Air Dankukyaku Forward | HL | 60*40 | 100*100 | 10/30*30 | - | 5 | 1(9)2 | After landing 17 | 33 | - | - | - | - | - | - | - | 詳細 | ||
sp | Air Dankukyaku Roundhouse | HL | 50*50*50 | 100x3 | 10/30x3 | - | 5 | 1(9)1(10)2 | After landing 17 | 44 | - | - | - | - | - | - | - | 詳細 | ||
sp EX Air Dankukyaku | Air Dankukyaku EX | HL | 50x3 | 100*75x2 | -250/0 | - | 5 | 1(6)1(7)1 | After landing 7 | 27 | - | - | - | - | - | - | - | 詳細 | ||
su Hissho Buraiken | Hissho Buraiken | HL | 15x18*80 | 0 | -1000/0 | - | 1+3 | 174(22)14 | 23+26 | 262 | -42 | - | All: 1~12f | - | - | - | - | 詳細 | ||
su Legendary Taunt | Legendary Taunt | - | - | - | -1000/0 | See notes | 1+0 | - | Total 397 | 398 | - | - | Can cancel into ultra until 231f | - | - | - | - | 232~294f | 詳細 | |
ul Shisso Buraiken | Shisso Buraiken | HL | 465 | 0 | 0/0 | - | 0+10 | 12 | 64 | 85 | -55 | - | On hit goes into animation | All: 1~9f | - | - | - | - | 詳細 | |
ul Haoh Gadoken | Haoh Gadoken | HL | 60x5*68[331] | 0 | 0/0 | - | 0+15 | [22] | 141 | 177 | -85 | - | [] in Damage refers to total vs. airborne oppon... | All: 1~8f | - | - | - | - | 詳細 |
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Street Fighter IV Note. By Joro.