ウルトラストリートファイターIV Ver1.05。 C.Viperのフレームをすべて表示します。ステップなどのフレームはキャラクター基本能力へ。
| 名前 | 分類 | 攻撃判定 | ダメージ | スタン値 | ゲージ増加 | キャンセル | 発生 | 持続 | 硬直 | 全体フレーム | ガード硬直差 | ヒット硬直差 | 備考 | 完全無敵 | 打撃無敵 | 弾無敵 | 投げ無敵 | 空中判定 | コンボチェック | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Close LP | Close Jab | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 7 | 12 | +2 | +5 | - | - | - | - | - | 詳細 | ||
| Close MP | Close Strong | HL | 60 | 100 | 40 | sp/su | 5 | 2 | 9 | 15 | +3 | +6 | - | - | - | - | - | 詳細 | ||
| Close HP | Close Fierce | HL | 90 | 200 | 60 | sp/su | 9 | 2 | 16 | 26 | 0 | +5 | - | - | - | - | - | 詳細 | ||
| Close LK | Close Short | HL | 20 | 50 | 20 | ch/sp/su | 5 | 1 | 7 | 12 | +3 | +6 | - | - | - | - | - | 詳細 | ||
| Close MK | Close Forward | HL | 60 | 100 | 40 | sp/su | 7 | 4 | 11 | 21 | -1 | +2 | - | - | - | - | - | 詳細 | ||
| Close HK | Close Roundhouse | HL | 40*60 | 125*75 | 60*20 | su*- | 12 | 1(8)3 | 17 | 40 | -2 | +3 | - | - | - | - | - | 詳細 | ||
| Far LP | Far Jab | HL | 20 | 50 | 20 | ch/sp/su | 6 | 2 | 7 | 14 | +2 | +5 | - | - | - | - | - | 詳細 | ||
| Far MP | Far Strong | HL | 70 | 100 | 40 | su | 7 | 2 | 12 | 20 | 0 | +3 | - | - | - | - | - | 詳細 | ||
| Far HP | Far Fierce | HL | 100 | 200 | 60 | - | 14 | 4 | 16 | 33 | -2 | +3 | Only +2 on hit vs. crouching opponents | - | - | - | - | - | 詳細 | |
| Far LK | Far Short | HL | 30 | 50 | 20 | sp/su | 6 | 2 | 8 | 15 | +1 | +4 | - | - | - | - | - | 詳細 | ||
| Far MK | Far Forward | HL | 60 | 100 | 40 | - | 8 | 3 | 11 | 21 | 0 | +3 | - | - | - | - | - | 詳細 | ||
| Far HK | Far Roundhouse | HL | 100 | 200 | 60 | - | 11 | 6 | 15 | 31 | -2 | +2 | Can be performed with Down/Forward + HK at any ... | - | - | - | - | - | 詳細 | |
| Crouch LP | Crouch Jab | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 10 | 15 | -1 | +2 | - | - | - | - | - | 詳細 | ||
| Crouch MP | Crouch Strong | HL | 60 | 100 | 40 | sp/su | 5 | 3 | 9 | 16 | +2 | +5 | - | - | - | - | - | 詳細 | ||
| Crouch HP | Crouch Fierce | HL | 90 | 150 | 60 | sp/su | 8 | 2 | 18 | 27 | -2 | +2 | - | - | - | - | - | 詳細 | ||
| Crouch LK 下段 | Crouch Short | L | 20 | 50 | 20 | ch/sp/su | 5 | 2 | 12 | 18 | -3 | 0 | - | - | - | - | - | 詳細 | ||
| Crouch MK 下段 | Crouch Forward | L | 60 | 100 | 40 | sp/su | 7 | 3 | 16 | 25 | -5 | -2 | - | - | - | - | - | 詳細 | ||
| Crouch HK 下段 | Crouch Roundhouse | L | 100 | 200 | 60 | - | 12 | 3 | 18 | 32 | -3 | - | Hard knockdown | - | - | - | - | - | 詳細 | |
| Viper Elbow | Right+Strong | H | 70 | 100 | 40 | - | 20 | 5 | 3 + After landing 8 | 35 | -2 | +1 | - | - | - | - | 6f~ | 詳細 | ||
| Double Kick | Right+Roundhouse | HL | 40*60 | 125*75 | 60*20 | su*- | 12 | 1(8)3 | 17 | 40 | -2 | +3 | - | Feet: 1~11f | Feet: 1~11f | - | - | 詳細 | ||
| Neutral Jump LP | Neutral Jump Jab | H | 40 | 50 | 20 | - | 5 | 7 | - | 11 | - | - | - | - | - | - | - | 詳細 | ||
| Neutral Jump MP | Neutral Jump Strong | H | 70 | 100 | 40 | sp | 7 | 6 | - | 12 | - | - | - | - | - | - | - | 詳細 | ||
| Neutral Jump HP | Neutral Jump Fierce | H | 90 | 200 | 60 | sp | 8 | 6 | - | 13 | - | - | - | - | - | - | - | 詳細 | ||
| Neutral Jump LK | Neutral Jump Short | H | 30 | 50 | 20 | sp | 6 | 5 | - | 10 | - | - | - | - | - | - | - | 詳細 | ||
| Neutral Jump MK | Neutral Jump Forward | H | 70 | 100 | 40 | - | 9 | 5 | - | 13 | - | - | - | - | - | - | - | 詳細 | ||
| Neutral Jump HK | Neutral Jump Roundhouse | H | 90 | 200 | 60 | - | 7 | 7 | - | 13 | - | - | - | - | - | - | - | 詳細 | ||
| Diagonal Jump LP | Diagonal Jump Jab | H | 40 | 50 | 20 | - | 7 | 6 | - | 12 | - | - | - | - | - | - | - | 詳細 | ||
| Diagonal Jump MP | Diagonal Jump Strong | H | 70 | 100 | 40 | sp | 8 | 5 | - | 12 | - | - | - | - | - | - | - | 詳細 | ||
| Diagonal Jump HP | Diagonal Jump Fierce | H | 90 | 200 | 60 | - | 8 | 5 | - | 12 | - | - | - | - | - | - | - | 詳細 | ||
| Diagonal Jump LK | Diagonal Jump Short | H | 40 | 50 | 20 | sp | 7 | 7 | - | 13 | - | - | - | - | - | - | - | 詳細 | ||
| Diagonal Jump MK | Diagonal Jump Forward | H | 60 | 100 | 40 | - | 7 | 4 | - | 10 | - | - | - | - | - | - | - | 詳細 | ||
| Diagonal Jump HK | Diagonal Jump Roundhouse | H | 90 | 200 | 60 | sp | 6 | 7 | - | 12 | - | - | - | - | - | - | - | 詳細 | ||
| Focus Attack (Level 1) | Level 1 Focus | HL | 60 | 100 | 20 | - | 10+13 | 2 | 40 | 64 | -26 | -26 | - | - | - | - | - | 詳細 | ||
| Focus Attack (Level 2) | Level 2 Focus | HL | 90 | 150 | 40 | - | 18+14 | 2 | 40 | 73 | -20 | - | - | - | - | - | - | 詳細 | ||
| Focus Attack (Level 3) | Level 3 Focus | - | 150 | 200 | 60 | - | 68 | 2 | 40 | 109 | - | - | - | - | - | - | - | 詳細 | ||
| Ab Fitness | Forward Throw | 0.91 | 130 | 100 | 40 | - | 3 | 2 | 20 | 24 | - | - | Hard knockdown | - | - | - | - | - | 詳細 | |
| Temple Massage | Back Throw | 0.91 | 120 | 160 | 60 | - | 3 | 2 | 20 | 24 | - | - | Hard knockdown | - | - | - | - | - | 詳細 | |
| sp Thunder Knuckle | Thunder Knuckle Jab | HL | 100 | 200 | 20/30 | su | 16 | 6 | 21 | 42 | -2 | +2 | 8~9f can cancel into Feint | - | Upper body: 10~15f | Upper body: 10~21f | - | - | 詳細 | |
| sp | Thunder Knuckle Strong | HL | 120 | 150 | 20/30 | su | 14 | 4 | 20 | 37 | -1 | 3 | 7~8f can cancel into Feint | - | - | - | - | - | 詳細 | |
| sp | Thunder Knuckle Fierce | HL | 70 | 150 | 30/40 | su | 7 | 16 | 14+13 | 49 | -22 | - | 5~6f can cancel into Feint | All: 1~6f Invincible | - | - | 7f | 10f~ | 詳細 | |
| sp EX Thunder Knuckle | Thunder Knuckle EX | HL | 60*60 | 100*100 | -250/0 | su | 27 | 17 | 38 | 81 | -5 | - | 2nd hit can pass through opponent, 15~16f can c... | - | - | - | - | - | 詳細 | |
| sp Burning Kick | Burning Kick Short | HL | 100 | 100 | 20/30 | - | 23 | 4 | 17 | 43 | -2 | - | 1f~ Airborne, projectile hitbox | - | - | - | - | 1f~ | 詳細 | |
| sp | Burning Kick Forward | HL | 100 | 100 | 20/30 | - | 25 | 3 | 17 | 44 | -1 | - | 1f~ Airborne, projectile hitbox | - | - | - | - | 1f~ | 詳細 | |
| sp | Burning Kick Roundhouse | HL | 100 | 100 | 20/30 | - | 27 | 2 | 17 | 45 | 0 | - | 1f~ Airborne, projectile hitbox | - | - | - | - | 1f~ | 詳細 | |
| sp EX Burning Kick | Burning Kick EX | HL | 20x3*80 | 50x3*100 | -250/0 | - | 9 | 2*1*2(11)10 | 23 | 57 | -12 | - | Projectile only on 4th Hit | All: 1~8f | - | - | - | 1f~ | 詳細 | |
| sp Air Burning Kick | Air Burning Kick Short | HL | 90 | 100 | 10/30 | - | 21 | 8 | After landing 12 | 40 | +6 | - | Projectile hitbox, block advantage is based on ... | - | - | - | - | - | 詳細 | |
| sp | Air Burning Kick Forward | HL | 90 | 100 | 10/30 | - | 19 | 8 | After landing 12 | 38 | +4 | - | Projectile hitbox, block advantage is based on ... | - | - | - | - | - | 詳細 | |
| sp | Air Burning Kick Roundhouse | HL | 90 | 100 | 10/30 | - | 17 | 9 | After landing 12 | 37 | +2 | - | Projectile hitbox, block advantage is based on ... | - | - | - | - | - | 詳細 | |
| sp EX Air Burning Kick | Air Burning Kick EX | HL | 20x3*80 | 50x3*100 | -250/0 | - | 6 | 2*1*2(10)8 | After landing 15 | 43 | +2 | - | Projectile only on 4th Hit | - | - | - | - | - | 詳細 | |
| sp Seismic Hammer | Seismic Hammer | L | 120 | 100 | 20/30 | su | 24 | 8 | 31 | 62 | -18 | - | Can cancel into High Jump, cannot hit airborne ... | - | - | - | - | - | 詳細 | |
| sp EX Seismic Hammer | Seismic Hammer EX | L | 100 | 100 | -250/0 | su | 19 | 5 | 18 | 41 | -2 | - | Can cancel into High Jump, cannot hit airborne ... | - | All: 1~13f | - | - | - | 詳細 | |
| sp Feint | Feint | HL | - | - | 0/0 | - | - | - | Total 6 | 6 | - | - | Fastest duration for Thunder Knuckle- LP:13f MP... | - | - | - | - | - | 詳細 | |
| High Jump | High Jump | - | - | - | - | See Notes | - | - | - | 0 | - | - | 1-3f Pre-jump frames cancellable into Focus, Sp... | - | - | - | - | 4~44f[4~48f] | 詳細 | |
| su Emergency Combination | Emergency Combination Jab | HL | 100*100*150 | 0 | -1000/0 | - | 1+13 | 1(33)1(19)2 | 59+56 | 184 | -96 | - | 3rd hit projectile hitbox | All: 1~4f | - | - | - | 68f~ | 詳細 | |
| su | Emergency Combination Strong | HL | 100*100*150 | 0 | -1000/0 | - | 1+7 | 1(15)1(21)2 | 59+56 | 162 | -96 | - | 3rd hit projectile hitbox | All: 1~4f | - | - | - | 46f~ | 詳細 | |
| su | Emergency Combination Fierce | HL | 100*100*150 | 0 | -1000/0 | - | 1+5 | 1(8)1(29)2 | 36+35 | 117 | -52 | - | 3rd hit projectile hitbox | All: 1~4f | - | - | - | 45f~ | 詳細 | |
| ul Burst Time | Burst Time | HL | 60*89x3*114 | 0 | 0/0 | - | 0+7 | 3(53)5(8)5(10)5(10)5 | 59+56 | 225 | -201 | - | 1st armor break, can juggle, hit advantage base... | All: 1~9f | - | - | - | 61f~ | 詳細 | |
| ul Burning Dance | Burning Dance | HL | 410 | 0 | 0/0 | - | 0+9 | until ground | After landing 46 | 55 | - | - | 20 recovery frames after landing | All: 1~10f | - | - | - | - | 詳細 |
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Street Fighter IV Note. By Joro.